Christmas vacation... oh how I miss you!
One advantage of learning how to make a game, while you make it, is that you get to learn how to make a game!! This has a negative side effect unfortunately. As you learn more, you realize everything that you have already made is complete garbage. Your events are weak and prone to bugs. Art assets are way too big and there are way too many of them. Performance is bogged down by memory leaks and unwarranted collision detection. Thankfully, most of us learn from our mistakes and use that knowledge to grow ourselves and our product. That is what I have been doing for the past month so here is a list of what has changed "under the hood".
-Removed nearly 100 events.
-300kb removed.
-Removed 30+ collision detections.
-Taught myself to use a debugger. (Very important)
-Most events are now controlled with Functions.
-Switched to a Global Layer for the GUI.
So that is what has been going on since my last update. I have also reinstated my sister for art creation. Let's hope that doesn't turn into a headache.