Tekniko's Forum Posts

  • Christmas vacation... oh how I miss you!

    One advantage of learning how to make a game, while you make it, is that you get to learn how to make a game!! This has a negative side effect unfortunately. As you learn more, you realize everything that you have already made is complete garbage. Your events are weak and prone to bugs. Art assets are way too big and there are way too many of them. Performance is bogged down by memory leaks and unwarranted collision detection. Thankfully, most of us learn from our mistakes and use that knowledge to grow ourselves and our product. That is what I have been doing for the past month so here is a list of what has changed "under the hood".

    -Removed nearly 100 events.

    -300kb removed.

    -Removed 30+ collision detections.

    -Taught myself to use a debugger. (Very important)

    -Most events are now controlled with Functions.

    -Switched to a Global Layer for the GUI.

    So that is what has been going on since my last update. I have also reinstated my sister for art creation. Let's hope that doesn't turn into a headache.

  • Hey there,

    I am having an issue with my GUI buttons. I have set them to 50% opacity and that works just fine until I change layouts. Then the opacity is increased slightly. By about 25% it looks like. This happens on any layout I move to.

    Now I have gone through all of my events and there are absolutely no instances of opacity being controlled or changed, at all. Also, the GUI is created in the Loading layout, a layout I never revisit, so it's not just another copy of its self. This loading layout has everything placed by hand and not by events so, no, there are no events to recreate the GUI a second time.

    I am using a Global Layer for the GUI, if that helps.

    Before

    After

  • Yes, that would be a huge selling point but unfortunately I believe the next year will be focused around Construct 3.

  • Hmm... if the player temporarily turns non-solid, would that prevent the player from being hit by bullets/projectiles during that stretch of time? That would be a major problem...

    That could be a bonus side-effect of doing an acrobatic move.

  • Hey there,

    If I try to compile my game in the IntelXDK none of the ads work, neither banner or interstitial. I have tried directly adding the Admob plugin by pointing to its repo but I am now getting an error when I try to build. Am I missing something? Does anyone have experience getting Admob to work with the IntelXDK?

    Thank you,

    Hawkadium

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You would need to Google search for Windows and Mac installers. There are lots of free ones out there.

  • What the hell kind of creepy shit is this?

  • Well I compiled my game with the IntelXDK, uploaded it to my phone and I still don't see my Test Ads.

    I am also getting this other error I have never seen before. "Exported games wont work properly until you upload them. When running on the file:/// protocol, browsers block many features from working for security reasons."

  • Upon further research I have also come to the same answer. It's a little weird that Test Ads will not work in an emulator.

    I am currently building an APK to see if the Test Ads will work on my phone.

  • Hey there,

    I have Admob Ads added to my project and I have set the "Show banner ad at position Top center size Smart banner (auto)" to run on Start of Layout. I have also set the Test Mode to True in the properties panel. With all of these settings, should I not be able to see the test ads now in preview mode? I have ran the preview in Chrome, Firefox and Node-wedkit and I still cannot see the test ads.

    Am I doing something wrong here?

    Thank you,

    Hawkadium

  • Twenty four hour bump.

  • Hey there,

    I did a search on the forums here and I came across a post where Ashley mentioned that changing the sampling value in game is impossible as it would require all assets to be dumped and reloaded. Is there a way to save a local variable so that when the game is loaded it checks said variable and either loads with Point or Linear Sampling based on what value is in there?

    This is probably completely out of the scope of Construct 2 but I would like to hear your opinions/thoughts.

  • I would like to see more developers hired so that C2 does not die out with the release of C3.

  • > Ok, good news. You can now login from multiple devices and stay logged in on each.

    >

    > Will have to let new changes soak in to see if it keeps you logged in, although I'm hopefully optimisitc.

    >

    Hey there,

    I can't be logged in on multiple devices.

    For example, I log in on computer. When I log in on tablet, I'm automatically logged out on computer. Is there any way to be logged in on multiple devices?

    I don't think this will ever be fixed. I mentioned this nearly a year ago and still nothing.

  • Opensource!! <3