Tekniko's Forum Posts

  • As soon as you said, "Is overlapping" I saw the solution in my head. Sometimes I just draw a blank on how to fix a problem. Thank you!

  • Your question needs to be more specific. Which part do you need help on?

  • I had an idea of expanding my RPG into an MMO. Before I even consider the Multiplayer feature, what are it's limitations? Could I restrict users to 1,000 player rooms? Could I treat each map as it's own "room" that the user would need to connect to? Is there support for using a professional server host or will I be limited to users being the hosts and relying on the Scirra ping server? Is the Multiplayer feature expandable through Javascript or Plugins?

    Thank You,

  • The problem is, I don't know how to refer to each individual monster. The way I have it set now, they either all are above the Player or all of them are below.

  • Hey guys,

    First, let me set the scene. I am making a 2D RPG. There is a player and there are monsters. Each Monster is stored in a Family called Monsters.

    So my issue is... When a Player is below a Monster and they walk up to said monster, the Player sprite is on top of the Monster (based on Z-order) which is what I want, but, if the player is above and walks down to the monster, the Player sprite once again is on top instead of below the monster sprite (based on Z-order). I created a quick fix by using "Every .5 seconds > Compare Monster.Y to Player.Y and Move them accordingly. Unfortunately this changes every Monsters Z-order. For now this is fine because the player can only be in one spot at one time but, down the line, I know I am going to have issues with this and I would like to fix it now.

    I am considering using "For Each" with the Family Monsters Object. Will "For Each" apply to each value inside the Family or will it apply changes to the entire Family at once. Do you have any suggestions for how to handle this?

    If this has been answered, I apologize. Searching for "For" and "Each" is considered too common by this website, haha.

  • After sprite is selected/loaded:

    Set Width of Sprite to LayoutWidth

    Set Height of Sprite to LayoutHeight

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  • I think you are over-thinking this project. I made a breakout game a few years ago and I did not need any plugins or custom movements. Unfortunately, I can't offer much more help then that. I don't want to install plugins.

  • I would need to see a capx or at least some screenshots of what you are trying to do.

    As far as I understand it, you'll need to disable platform movement and enable eight directional movement while the player is overlapping the ladder. In the 8-directional movement plugin properties window change the eight directions to four directions. And of course once if you are not overlapping a ladder, set the platform control back to enabled and disable 8-directional.

  • Yes, it is possible.

  • Switching to sprites for buttons would fix your issue.

    Edit:

    I see korbaack already offered a solution.

  • You should explain what you are trying to make here. Set up the scene for us and we can probably offer a simpler solution.

    Also, include a capx or screenshots.

  • New tutorial up!

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  • Tutorial Coming. ETA: 2 hours.

    Edit:

    Got complete distracted, then went to bed. And upon reading your post a second time, I realize your question does not need a video tutorial.

    Step 1: Select the layer you wish to parallax.

    Step 2: Go to the property window on the left hand side and select Parallax.

    Step 3: Adjust X for left and right or adjust Y for up and down.

    Step 4: Enjoy.