Hey there,
I am controlling enemy movement with Line-of-sight, which works just fine. My issue is, if the Player moves away, I want to be able to delay the Enemy reaction time or even prevent movement until attack animation is finished playing. To add a bit of realism.
Anyway, I thought I had it all figured out by using a Wait X Seconds event, every time the Player moved away. Unfortunately, this some how disabled my collision checks and now the monster is just walking right on top of the Player. I have attached an image of exactly how I am playing around with. Does anyone see what I am doing wrong here?