Hey there,
I am currently using a sprite object that holds 100+ frames. The sprite is then duplicated 100 times and each instances initial frame is set to 1, 2, 3, and so on. I then use an onTouch condition and I compare the frame of the touched sprite. This then allows me to control some events.
The issue I am having is... I don't feel that this is the most efficient way of handling this type of condition/event. Does anyone have information or suggestions on how to check the current animation frame with maybe a function or reusable line of conditions/events?
Thank You,
Hawkadium