TechBoxNorth's Forum Posts

  • So potentially there will be no steam or Epic for Construct 3 in the future?

    Yeah web tech is truly awesome :D

  • I had a similar problem on an old Samsung A5 2017. It seems that this problem exists only on Samsung devices, since I had other devices that are weaker than Samsung A5, but there was no sound lag there.

    Good to know, thanks for your input!

  • The only things I can think of is to verify that use Preload sounds setting, and also that the Latency setting is on Interactive.

    You could try some random games from this list:

    https://www.construct.net/en/forum/construct-3/your-construct-creations-9/c3-games-google-play-android-149983

    (I've played CyberDuck from Artpunk, worked fine for me)

    Confirmed the audio settings, the I also tried the CyberDuck game and omg I really bought absolute bottom end phone with the crappiest audio performance! When I press the jump button that cool looking duck is half way back down before the sound plays LoL!

    I might have to spend a bit more to get a testing device :D Thanks very much for your input! Gonna visit Netonnet tomorrow.

  • You state that the other engines has lag of 350ms, which is also insanly high. What type of device do you have?

    I'm testing on a Samsung Galaxy A13 gsmarena.com/samsung_galaxy_a13-11402.php, it is on the low end I know (payed about 150 euros on sale a few weeks ago) but I thought testing on a flagship device would be somewhat misguiding and my own phone is an iPhone 14pro.

    You have any games out on Google play store? Would like to test :)

  • sound effect is played 1.5 seconds later

    I've never had this issue.

    Never made a game for android with C3 then?

  • Push a button, pick up a coin, enemy exlpodes etc on screen and the corresponding sound effect is played 1.5 seconds later. Are there any fixes to this travesty other than using an other game engine? With Unity, Godot, Gamemaker, Defold the soundlag goes down to 0.35 seconds or below but I would much rather use Construct 3 because it is a great deal faster and easier to use.

    How are other Construct 3 users dealing with this? Just accept the lag and publish anyway?

    Thanks!

  • Check this link: github.com/erenertugrul/poki

    Thanks! :)

  • Is there a plugin for Poki available somewhere or any info on how to make C3 games work with Poki sdk?

  • Like the title says I'm just wondering if the new Construct Animate will be getting bone rigging like Spine2D, Spriter etc?

  • Having success on mobile these days sadly have very little to do with the game it self, now it is all about huge budgets for marketing and buying traffic

  • Just made a small test game and exported it as a Xcode project and then tested it on my iPhone12 running iOS 14.2. Works fine with no issues.

    Just wanted to make a positive post and I thought this info could be useful :)

    Have a great weekend!

    Tagged:

  • Stumbled upon the same thing a few days ago and asked about it. Ashely Explained that currently there is a bug in the iPhone emulators that causes games made with web technology won't work.

    Try connecting a real iOS device to your mac and tell xcode to run it on that and you should be fine.

  • You should open the .xcworkspace file in xcode.

    Just updated one of my ios apps and it works fine for me.

    I think I tried that but then Xcode complained about missing files.

    Tried the .xcworkspace file again (maybe I didn't do that before) but now the game gets stuck on loading screen

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  • Made a simple game and exported it to iOS -> Xcode project.

    Imported it into Xcode using the .xproj file but when I try to run it on a device or a simulator all I get is "build successful" then nothing, it doesn't install and run.

    I have no problems running small sample projects made in other game engines on a device or a simulator.

    Filed a bug report: github.com/Scirra/Construct-3-bugs/issues/4103

  • I haven't investigated this issue any further because I just stumbled upon it when testing around. I'm currently working on another project (raffle machine for twitch) but when I get back to making my iOS game I will check back here to let people know if I can make it work or not. Thanks for any replies though :)