teacherpeter's Forum Posts

  • he saw a

  • For a first game it certainly looks fine! Think about what makes games fun, though. You'll need different types of falling objects... some good, some bad. You'll need some way to make gameplay addicting. Right now of course there's really nothing to see or work towards other than a high score, and sadly high scores aren't worthy goals on their own these days.

    I suggest adding:

    1. Falling enemies

    2. Falling debuffs (slowing you down, for example, or creating an unpredictable teleport or inverted controls)

    3. More types of food falling from the sky, of course

    4. some buffs (speed boosts)

    5. A way to lose (and that should be your top priority

    I'm not sure why but the music isn't playing although the chomp sound is.

  • Oh by the way, I just played your game myself. I also think you've done a great job with it. Here's my advice:

    Getting a little bit better art in the game (either by you improving your art yourself or bringing someone else into help) would go a long way to making your game better. No offense intended. My art is much much crappier than yours. Yours is downright impressive next to what I can do. I also think you need some kind of particle splash to happen when you destroy a peg and when you knock the veggie into the bin. Look into that, it's super easy to do with C2.

    I recommend watching these gentlemen give their awesome speech on the importance of making "juicy" games.

    Subscribe to Construct videos now

    After you finish that, start playing around with some of the effects that Construct 2 has. Also look into some license-free music.

    As far as gameplay, I think you might have something. It's very reminiscent of peggle but with your own little twist, which I can appreciate.

  • Hello! I tried it out!

    It's pretty cool. Level design is fine. Collisions with platform objects (the pipes in particular) were a bit wonky here and there. I ran into some bugs while pressing "jump" when there was a message being displayed. Wall-jumping felt weird and I never felt like I made contact with the wall (collision sprites too big I guess). At the end of the level where it said something like "30 score = boss" or whatever... yeah it crashed there. And I couldn't figure out what to do there anyway.

    After 100 hours of programming, I'd say spend another hour or two polishing controls, collisions, bugs, etc. Definitely a nice effort and it has some real potential.

  • I have 4 topics and the rest is responses to other people.

    the 4 topics: 3 were for bug reports and 1 was to say I managed to get my game to play on smart tv.

    Almost 500 posts I have made to help people.

    That being said, there is nothing, I feel, that is wrong with asking members of the community for some tips or even help with coding as long as you understand that you are not entitled to their help but are privileged to receive it. Be gracious, specific, and ask as little as possible at once. Certainly don't expect any favors (like posting a .capx or making a video tutorial) from people who owe you nothing. I've asked questions in the past, maybe too often at times, but I always try to be thankful and courteous and I don't get butthurt when people are unwilling/unable to answer a request expediently.

  • C2 is the best. I just want to sound off and say that I think C2 has the most potential of any game engine due to its accessibility and power. In Stencyl, you can't use particles or effects. In GameMaker, to use WebGL effects you really need to spend dozens of hours getting your skill level up first. In C2, the very first game I made (http://www.newgrounds.com/portal/view/632635) used visual WebGL effects and randomly generated physics objects. Yep.

  • C2 games upload easily to itch.io and Newgrounds as well as other popular online arcades, so in the meantime try those out.

  • Yeah, I suppose so, but those animations would be difficult to figure out. I guess I'd have to look into how Three.JS handles it (if it does at all).

  • You're 14. You've got all the time in the world. I wish I had C2 when I was 14. I'm 27, just now picking up programming and C2, but I'm in for real. Don't be discouraged when you make a crappy game. As long as you learned something from the experience, it was worth it. Be a hobbyist for like 4 more years or so. Learn how to program clones of other games from scratch.

    Pick a variety of games like:

    Mario, Angry Birds, Pong, Donkey Kong, a side-scrolling space shooter, and more. Don't worry about graphics for now. When you've completed enough games to feel comfortable in yourself, go to Newgrounds. Make a friend on the Collabinator, an artist. Have them make good art for your game (plenty are willing to do it for free if they can have some say in the art direction and possibly a bit of the game design). Put your heart into that game, spend months on it, and then release it when it makes you happy.

    Then, watch the slew of 2 and 3 star ratings come in. No matter, your next game will be better. And you'll have learned a lot.

    If you're starting game design at 14 years old, you've got a lot of time ahead of you to hone your craft. I say go for it, but commit. If you want to be a game designer, then BE a game designer. Don't give up just because you have some friends say your game is crap. All my games are crap, but I know that one day, one of them won't be. Keep it up!

  • Kyatric, maybe you could help organize a Forum-wide Construct 2 jam one day?

  • Some good suggestions here, but I'm not quite sure that asking 3mb of an HTML5 game is practical in most cases. Maybe true of some flash games...

  • I assume you're using C2 because you want to make games. That is, YOU want to make them, not have other people make them for you. Asking so blatantly for an example .capx (which probably is out there somewhere if you really looked), and quickly dismissing a popular tutorial because "one part of it doesn't work"... Tell me, are you going to succeed with that attitude? Ask more of yourself. If you really need help, ask for help. Don't ask for people to work for you (unless you're willing to pay).

    Anyway, I literally searched "high score construct 2" in google and I found this, top result:

    Subscribe to Construct videos now
  • If you don't try You'll never know.

    LOL totally downloaded that. It worked smoothly for me!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Right, that makes sense. I'm just getting started with the idea of plugins so the scope of everything hasn't really hit me yet. I imagine it probably could be done but the plugin itself would have to be tremendous. It might be best if the 3D elements were treated as 2D (e.g. a 2D sidescroller with 3D graphics). Even that would require an insane amount of work to get animations working, not to mention collisions...

  • Me or the OP? The way you quoted me makes me worry there is some kind of confusion... I can assure you I have paid for C2 and have a perfectly legal copy. I also have never been banned under any other username.

    If you're talking about Skippy9191, then that makes perfect sense to me.