teacherpeter's Forum Posts

  • Dude, it worked, and it's amazing. My random dungeon room is all setup thanks to you. Take it easy.

  • Hello! I'm stuck. I'm trying to generate a random room, but it isn't working...

    This is what I have, in a nutshell:

    Global.doorVAR = 0

    IF system: doorVAR = 0

    {set doorVAR = random(15)

    THEN: (based on that number, a certain number of doors will appear at north, south, east and west. If I edit the variable directly, this works, but it seems like no matter what I can't get the game to recognize the statement to alter the variable. I've tried EVERYTHING I can think of. I made the condition a given (IF player is visible...), I tried changing it from random to other number (set doorVAR = 4), but even that wouldn't change it.

    The only way to change a variable seems to be by changing it in its declaration: (doorVAR = 13) as opposed to a condition that should do the same thing.

    I've come so far but this is just not working... What am I doing wrong?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yeah sorry, I figured it out and got everything working perfectly.

  • I saw some people post similar threads already, but I want to see if I can get my way to work.

    In another thread I saw someone used lots of variables to keep track of what was and wasn't pressed. My problem is that my movement is all set up, but when I press two directions at once, the animations won't run... The game seems confused, and I can't blame it.

    What I want to know is this: Is there a simple "NOT" command I'm missing?

    Right now I have an animation playing if I hit left, and animation playing if I hit up, and then another animation is supposed to play if I hit up and left at the same time.

    Is there a way I can tweak a condition to be something like:

    Right Arrow is Pressed

    Up Arrow is NOT Pressed

    Down arrow is NOT Pressed

    Or do I have to make a bajillion variables to work around this? If there is no NOT command it seems like a very inefficient way to code... Perhaps this could be added? AND, OR, NOT conditions would be awesome...

  • I just want to say I love this.

  • I've purchased it (via the sale) and I am impressed at what they give you straight out of the gates. Lots of tinkering to be done... I'm having a lot of fun playing with various effects and particles. This thing has huge potential.

  • I am assuming it can from what I've heard, but before I go all in and pay for the personal edition, I need to know if it can do what I want:

    1. highly customized projectiles

    2. A detailed level-up system

    3. An in-game unlock/achievement system

    4. Randomized level generation (for platformers)

    5. Particle effects, effects like screen shake

    I'm worried that without scripting, the power of C2 won't compare to GMS, but from what I've seen it does like very easy and fun to use.