teacherpeter's Forum Posts

  • Well, like I said. I tried. I had a professionally made rubric, a facebook page, a website with an example of how it was going to work... it would've been find. The behind the scenes stuff wasn't the issue.

  • True, I'm not known. I'm new, but I didn't see anyone else doing it so I thought I'd try. I'm a doer, not a talker.

    This doesn't have to be my baby. In fact I'd rather someone else do it so I could just participate. But I didn't see any successful tradition so I tried to do a service for the community. It's just not going to work out, especially if as you say, the community feels entitled to fancy landing pages and expects this to be on par with the Ludum Dare.

    The Game Maker communities have a game jam. They don't have a website at all. It's a sticky in the forum. That's it. They made do.

    Stencyl has the StencylJam which is a big event hosted by the developers of Stencyl that has prizes, but it's also just hosted on the forums and blogs. I don't know.

    I'm sorry, I guess? I didn't expect to be criticized for trying to do a service for the community, but I guess I see your point. I don't know, maybe I should just keep my head down from now.

    And I see someone +1ed the comment. Message received, I guess. My sincere apologies, community members. I didn't mean to create such a debacle.

  • Sad. Well I don't know. I think someone like Ashley would need to endorse and publicize such an event and then it could take off. Most game jams don't really have many prizes. Most of them are just for fun.

  • Yep, that's precisely why I'm doing this jam. I found that Game Jams are the best motivators.

  • SpeedyShare doesn't require you to download the downloader. The correct link is at the top of the page, not the bottom. The bottom one is trouble. Stay away from that. Just click "Rubric For Game Jam.doc" at the top and it'll work with no downloader.

    Although if you can't figure it out, then probably a lot of people will make the same mistake, so I'll take that under advisement.

    The only thing I worry about is not having enough people join. If we even have like 5 though, I think that's OK for the first month.

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  • Hello everyone,

    We're having a minor event! This is the first attempted (by me) Construct 2 Game Jam. I have seen others attempt this before, but for whatever reason those projects seem to have faded. I thought I'd give it one more go.

    Please check out the website: c2gjam.blogspot.com

    Read the example post and the rules!

    Also, please keep this post bumped! Maybe sound off if you think you'd like to participate. It starts on the first of February and ends on the last day of February.

    EDIT: Facebook Link

    facebook.com/pages/Construct-2-Game-Jam/583741881703156

  • also another little suggestion with the rules on the site--maybe it would be good to simplify and remove the requirement to post "proof" video or screenshots (it's just another barrier to entry for lazy people like myself ;)). It's easy enough to look at html/javascript source code to tell if a project is Construct 2 or not

    Well, I suppose, since it is monthly. Making it less complicated might be better for getting more participants.

    Now how do we publicize this thing in time?

  • teacherpeter Maybe we should not have judges. I kind of like the way the GameMaker contest is run, I think each entrant has to judge like 5 other entries (or be disqualified), and you could also open up judging to anyone on the scirra forums to get people involved and interested. Google forms are good and easy to set up for voting. Plus I'd probably want to enter myself :)

    I think what you have on your website is a good start. It might be good to rethink categories and rating system a bit, the GameMaker contest gets a lot of people into it and they have a good example to look at

    OK , I'll look into it. I need to figure out how the voting will work, though. I'm thinking polls on the blog's page for each game.

    Would you care to say which categories that I've suggested that you don't like? I'm pretty happy with that selection. I think it covers all the bases, but if there is something specific you think should be included/scrapped, please let me know ASAP because this thing is starting in like a few days.

  • Well in any case, the site is live: c2gjam.blogspot.tw/p/contest-rules.html

    I even made a fancy rubric for the judges.

    Russpuppy, I'm drafting you. Kyatric, you seem like an obvious choice too. Help me find at least one more judge if you can!

  • Hello, I'm looking for 5, although we might have to settle for 3, volunteers who'd like to judge a Construct 2 Game Jam. Here's the site:

    c2gjam.blogspot.com/p/contest-rules.html

    If you're interested, sound off here. I would prefer it if you had at least a few games published on online arcades somewhere, which is why I won't be a judge, as I only have one. I'm just going to be managing the website and organizing things. I'll create a rubric for you to fill out for each game. It'll be super simple and won't take you hardly any time at all. That said, it could take you a while if we end up getting like 100 games, but I doubt that'll happen, and if it does... well, that's a good problem to have!

    Any questions, ask me here!

  • Well for whatever reason, it looks like that jam fell through and faded into obscurity. We have to host it outside in a blog and put someone in charge of managing that stuff.

  • 1. Don't Share Capx Files:

    Fine with me! It was just an idea. Those who are so inclined would be more than welcome to submit theirs if they wanted to, and we could host them with their consent.

    2. Don't Host on Scirra Arcade:

    Once again, no problem. That was really just an example because it's so easy to publish there, just a few clicks. Any link should be enough.

    3. No 48 hour game jams:

    Personally, I think it should be announced on the first of the month, and the deadline is the final day of the month. That'd get people to really have all the time in the world to polish their entry, but for those of us that like to just make a game in two days as quickly as they can, that's still an option.

  • Hello, this is just a suggestion, but I find that I work better when I'm doing it in the name of a Game Jam. Problem is, there aren't always game jams aplenty going on at any given time. To help alleviate some of this issue, I propose that either Scirra or a team of devoted fans (I'd be willing to be a founding member of the team if no one with more qualifications steps up) should consider hosting a monthly game jam blog.

    For example, get a blog hosted, it can be blogger or wordpress for all I care, and create a Game Jam that repeats with a new theme or topic every month. Players then submit their games via Scirra Arcade link to the webmaster of the blog, who'll send them to the judges which'll grade the games and post a short writeup and review of each game.

    Here are the categories that could be used for judging:

    Creativity,

    Sexiness (music, graphics, effects),

    Transparency (clean, commented, grouped code),

    Fun,

    Theme (How well does it fit the theme of the jam)

    Post a "Final Results" page which has summarized scores and a list of all the games with their icons and a short 40 word description for each game, and done. Meet back at the same place next month and start over. Post an alert on the forums, have a twitter account to make announcements and feature the winners, whatever.

    We could also perhaps make it a rule to share your .capx file and make some comments so that in the end, we can all learn from each other's creative mechanics.

    What do you all think?

  • Oh, the timer is already in-game but in the update I will make it so you can see your final time when you've died. Leaderboards will come as the game continues to expand. All in good time!

    Thank you for the kind words. I'll let you know when the update is live.

  • When the rest of the game is finished and I've organized my code into groups, I'll upload it here. Thanks.