teacherpeter's Forum Posts

  • Well, dude, link us the game so we can try it out!

  • Looks awesome! One to watch, for sure!

  • What are you trying to achieve here exactly? Why not start with basic platformer movement and add complexity later on?

    Anyway, here: https://www.scirra.com/manual/92/custom-movement

    If you haven't already read through that, that's probably the first place to start.

  • In any case, I think you should go for the game that gets you more excited. As an indie, our games have to be selfish. We need to make games that WE love first, or your one-man-team will eventually fall apart due to disinterest and boredom.

  • You should know JSON or XML too, I think. JSON is easier.

  • Sounds like what you want is more of a choose your own adventure game. Such a game is very simple to do in C2. In fact, it's so basic that I kind of suspect you have little to no experience at all with C2 or programming. If that's the case, I'd suggest starting with whatever beginner tutorials you can get your hands on (and there are PLENTY). Play around with the example .capx files (visible when you create a new project). After you've gotten through a few tutorial games and understand the basics of arrays, variables, etc., it should be fairly clear how you can make such a game (and many others).

  • Addendum: It's easier on C2 than elsewhere.

    And where there's javascript there are ways for you to save individual account data to a server/database. Of course if you're new to making commercial games and you want to make such a game, you've got a long road ahead of you, but to say it can't be done is not the way forward. Instead, try asking "How can I do this?" rather than "This isn't possible, right?"

    If you are not a programmer you might want to consider picking it up, though, for such an ambitious project. Look into the javascript SDK, by the way. That's probably the best place to start. Well, the best place to start would be in making the game. Then if you have a prototype you can start adding those social features you were talking about.

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  • Make a really awesome game first. There are websites where you can sell the rights to your game to other companies and they will promote it for you. https://www.fgl.com/ is probably your best bet at getting started!

  • Which requirements are you referring to?

    To answer your question, it's very easy.

  • https://www.scirra.com/tutorials/202/to ... put-method

    If you are new to touch controls such as the swipe, check out the tutorial there. It sounds like you have a pretty tough question for me to answer, though, but I think I understand what you're saying.

    First of all, when your finger makes contact with the object being swiped, in that moment an invisible (visible when prototyping) line needs to be placed with its origin directly under your finger. The location of the line will remain there until you lift up your finger. As you move your finger down the line, the location of your finger on that line when you take your hands from the screen/finish swiping can represent which slot on the array to choose.

    Admittedly there are other factors in play here: the speed of the swipe, for one, but I am not sure at the moment of the best way to handle that.

  • Try asking in the Javascript SDK part of the forums maybe? I wish I could help, it's definitely an interesting idea! Let us know if it works out!

  • for great justice.

  • Yeah man. I bet you learned a ton from making it and if you tried to make it again it'd take a fraction of the time. That's the best part about making a game, even if it's not perfect.

    My first game (which you can play on the Scirra Arcade) took me like 3 hours to finish, but then I accidentally saved over one of my event pages and had to start over. It only took me an hour the second time. That was really cool.

    Anyway, best of luck to you. Let me know when you fix it up a bit!

  • Naji I just had the same thing happen. Doing free work with an artist is great until they decide it's not worth their time. Which is fine, too. They have a skill and deserve to be paid for it and all.

  • Oh believe me, I'm right there with you both. See my first comment to the guy.