teacherpeter's Forum Posts

  • Is there anyone who is working on or had done a tutorial on this? I'm not really programming "chess", but I would like to learn how to because it opens up a lot of options for prototyping strategy games on my own.

    The way I imagine it is that you store a copy of the board in a 2D array. The values that can be on a spot in the array would be titles for the various pieces to let the computer player, which reads the array to understand the board, know which spaces are occupied and by what.

    OK, so far so good. From there, though, you need to get the computer to understand the legal moves. OK, I think I can do that. It'll take some work, but it's just a matter of having a given piece selected and then changing its value on the array... But then there's the issue of having the computer evaluate many possible decisions. That's where I wouldn't know where to start.

    Is there anyone who could break it down for me? It'd be awesome if there were already a capx or a tutorial on the topic but it seems very unlikely. Help if you can! Thanks!

  • It might be best to start on Steam. Someone created a group that features all the games on Steam at the moment which use Construct 2. Angvik, Our Darker Purpose are memorable ones.

  • I thought it was pretty clear that those stock photos were supposed to be samples of OUR customers should we use TideKit. I said as much in the first couple comments. I was also shocked when people seemed to willfully misread and interpret it as being "fake testimonials". Sometimes people just want to be skeptics and poo-pooers about everything. Let this be a lesson to all of us, then.

    And despite TideSDK being a relatively easy to research thing, people here were still determined to call this a fraud and a scam. To be fair, it still could be, but man, it seems to me that this guy, who gave us his name and has an active Twitter account for his business, and clearly has a reputation, has come here and professionally explained things very well for us. It seems that Mr. Pratt is invested in this project at the very least. I'm not saying I'm buying TideKit, but I would be a bit more cautious before I rush to call it fraudulent given that it is easily researched that TideSDK is a thing: http://www.tidesdk.org/.

    Here you can also see David Pratt's name mentioned as their "fearless leader": http://www.tidesdk.org/blog/2012/09/29/ ... ct-update/

    Going on to TideKit's website, you can see that David Pratt (as fairwinds, which was his alias on TideSDK and twitter) is indeed the project leader of both TideKit and TideSDK.

    I for one am curious to see if TideKit will have any relevance to C2. That's what we should really be focusing on from here on out. It's clear that TideKit is a thing, although we don't know exactly how powerful or applicable it will be to us. At the very least, I think we can put some of our skepticism aside.

  • Can someone make a video comparing ejecta to cocoonjs?

  • I like the way this thread began. Let's return to that.

    I've got experience with Stencyl Free, Construct 2 Personal Edition, Clickteam Fusion 2.5 Personal Edition, Game Maker Studio Professional, GameSalad, and (the very underrated) Game Develop. They all have their advantages and weak points. That said, C2 has become my go-to engine for most purposes because I find that the things I want to do which I cannot do are few and far between, and the things I want to do and can do are very easy to figure out without resorting to a tutorial. In the other engines, if I want to try something new, that usually means looking things up and spending a great deal of time working out the theory behind it, but C2, it's all very intuitive for me, personally. Add that to the fact that C2 definitely receives the most meaningful and frequent updates and has one of the more helpful communities, and you've got a winner.

    I actually take notice when someone rants about why they like their engine better than another though. Despite those posts often being misguided and sometimes just very biased and wrong, it's fascinating to see what people consider to be the strong points of an engine. For example, I generally shy away from GameSalad, but when I find people who still swear by it, I can't help but wonder what they see that I don't. I'd really love to hear what other people think about C2's strengths when compared to other engines, and its weaknesses, too.

    People like to say lack of direct scripting is a weakness for C2, but those are all people who don't use C2. If they did, they'd know about plugins, custom behaviors, etc.

  • Construct 2 Game Jam on Newgrounds: http://www.newgrounds.com/bbs/topic/1364625

    May 1st to June 15th

  • BUMP. Sad, sad bump.

  • To be fair, they don't claim they're real testimonials. They just claim that people like these could be your happy customers one day. Note the caption: Your Happy Customers, not "Our"... Indeed, the product isn't even released yet so testimonials cannot yet exist.

  • Some good points about animations, but I think it's low priority stuff. I find that with a bit of work I'm able to get the game to do what I need it to.

  • I don't think that you are necessarily entitled to the wisdom and experience that successful developers fought and bled for. There are plenty of books on game design, programming, etc. My recommendation would be to go to Amazon.com and go nuts there.

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  • If it sounds too good to be true, it probably is. Still, it's worth keeping an eye on just in case they really are, like, completely revolutionizing app development.

  • I think the dream is to be able to make money doing what you love in a career that is entirely your own, not having to answer to a boss or something. People naturally are curious about monetizing and ads and making a quick buck because they want to dip their toes in the water. Most know that they will spend more on C2 than they will make on their first game. As for me, I'm dreaming big, but I wouldn't ever dream of monetizing or selling a game until I'm satisfied with it. I think it's too shameful to release a half-assed app with ads enabled or anything like that. You won't see me release unless I can personally assure you of its quality, and I may be a year or more away from such a release, but it'll be worth it when I get there.

  • I'm working on an item shop RPG and there's a turn based trading system... It's been difficult to figure out but a lot of fun. I'll keep an eye on this thread and maybe post some of my own ideas sometime.

  • Spriter > Spine for indies, IMHO. The UI takes some getting used to, but it's fully featured and easy enough to get the hang of. It also is hella cheap compared to Spine, which is straight up overpriced.

  • I love C2, and I'm always impressed by the team. I just started building an app in C2 and seeing this has made my day.