szymek's Forum Posts

  • mikandi

    I have send you too.

    Positive reactions are because you showed new, profitable environment :)

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  • wow, something is moving forward!

    mikandi thanks for treating C2 devs seriously

  • Tobye

    it seems that Ouya is weak console, with bad marketing, weak games and bad business model (for most people "demo" game is enough) - but I agree with ArcadEd: it is always better to put game on new environment, because every dollar counts. So it's nice that CocoonJS supports Ouya.

  • yes, I know.

    ArcadEd

    100% agreement. I forgot about that.

  • Tobye ArcadEd

    Title: Ouya developers report poor to middling sales figures for early games

    arstechnica.com/gaming/2013/07/ouya-developers-report-poor-to-middling-sales-figures-for-early-games

    Ravensword: Shadowlands: $100 to $200 per day since launch.

    Radiangames (Inferno+, Ballistic): 3,243 free downloads, 111 sales (3.42%) in first six days.

    Wind-Up Knight: 15,000 free downloads, 1% purchase (about 1,500 sales). $726.88 in revenue, after Ouya's cut

    Knightmare Tower: 49,000 free downloads, 2,100 purchases (4.28%). $6,000 in developer revenue.

    Ryan Wiemeyer told Gamasutra that zombified retro send-up Organ Trail has sold 501 copies on 13,112 downloads (3.8 percent conversion rate)

    Shay Pierce says the Ouya port of Bennet Foddy's eccentric wrestling game Get on Top has seen 520 sales from 9,700 downloads (5.36 percent conversion).

    RPG Nimble Quest has seen only 122 purchases off 6,508 downloads, developer David Marsh told Edge, bringing in only $427 in profit so far (1.87 percent conversion rate)

    BombBall developer E McNeill previously revealed that his game sold only 46 copies from about 8,000 downloads in its first six days being featured on the Ouya store (0.6 percent conversion)

  • make some 10 pixel not visible sprite (call it SpawnPoint)

    put it on a few places on layout,

    then choose random SpawnPoint instance,

    and then let SpawnPoint "spawn another object" when neccessary

  • gfigueroa

    I have never used portrait mode in CocoonJS, but there is such option in their dashboard

  • Blacksmith

    it would be nice to win, but I prefer to be realistic, so I just ordered Mac Mini + iPod = will try on iOS

  • Blacksmith

    Super Ubie Land should be released on Tizen, submitted to Tizen Challange and get 200,000$ main prize :)

  • Blacksmith

    I may be totally wrong but I used only "on back button" on sub-layouts (to go back to start layout) and on start layout I didn't put anything. As for now my 2 apps were accepted.

  • gfigueroa

    if black screen then disable "Accelerated" mode

    if no black screen, just crash, then maybe memory issues?

  • Browser > on back button

  • of course it's not serious project. It's quite similar to guy who wanted to raise 400$ for C2 tutorials website and he has many years of game dev experience :)

  • jayderyu

    "But your all wrong as to why it failed. :D"

    in the dark past I could buy weak Nintendo DS or much stronger PSP... I choose NDS because it has games that I would like to play.

    And Ouya didn't get many good games, because there was no business potential in it.

    And why pay 99$ for sh_t console, if for the same money I can play HALO on used X360?

    Ouya target was geeks, but for normal customers it was never attractive

  • Ciro

    from Ouya review from Verge:

    • Too few games
    • Existing games aren't very good
    • Problematic, unfinished interface
    • Limited functionality

    and summary "the device is currently being sold as a product, not a prototype, and that's just wrong. Ouya isn't a viable gaming platform, or a good console, or even a nice TV interface. I don't know what it is, but until Ouya figures it out, it's not worth $99."

    p.s. the biggest income game earned 30,000$ but was sold for... 15$ (TowerFall)