szymek's Forum Posts

  • You can build your own plugins for Construct 2, using JavaScript programming language

  • I think that old forum was more readable...

  • great graphics

  • Ribis I hope you will succedd.

    Ashley

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  • 1) Tap your app icon in menu screen for 1s and put it on main screen

    2) You can remove it only by making some deal with Ludei

  • Founded on Reddit:

    "I personally love MMF2 but unfortunately ran into heavy performance snags whenever I exported to Android. Things that just simply shouldn't happen like having more than 10 objects move at one time causing frame stutter. I was spending more time debugging and working around its limitations than producing so I had to switch. Still I highly recommend it for prototyping and or PC development."

    "Thanks! One or two of Construct creators used to be pretty involved with MMF2, and I guess they had enough of the limitations and bugs and did something about it. They're both very similar in terms of event scripting though, and both have their ups and downs."

    "That would be Ashley Cullen, or Tigerworks as he was known back then. He had an RTS game made in MMF2 (Terminal Orbit) in the works for a few years, but it was never released. I remember he started developing plugins to help in the creation of it, which I guess is what led him to start Construct."

    http://www.create-games.com/project.asp?id=89

  • "the fix: extrude 1px border from the texture outwards "

    ok, maybe I don't get the whole idea

    anyway I think that if there are seams on tiles with linear sampling, then there is - in fact - no real use for many people who would like to use tiles

  • You should add some screenshots,

    also difference between goal (15k) and mobile version (25k) looks not too serious

  • so only way to use Scale Outer + Linear Sampling and TileMap without seams

    is to make 1px invisible border around every tile?

  • "every tile has a tiny outline and I don't undertand why..."

    in the past I was trying to use TiledBackground on CocoonJS and it always have such outline

  • Windwalker

    making games is serious business - where people invest money and they want profits from it. Which means that game developers try to minimize possible risks. And they don't have time to wait. Now, with 3rd party exporters, risk connected with Construct 2 is quite big. That's why Scirra have almost 1,000,000 downloads but can mention only a few, bigger, really polished games.

  • Arima Juryiel

    ok, agree

    anyway when I tried Airscape demo on my 1,5 years old laptop, with 2x core AMD and 8 GB - the game wasn't 100% smooth (and it was not connected with low/high details)

  • Other issue is that events are going in one big loop,

    so 100 events may be good for simple game,

    but 10.000 events (I guess) could kill even desktop

    also bullet behavior that isn't 100% smooth both on mobile/desktop

    also saying "use Crosswalk" is not serious at this moment

    and +18MB apk size can dramatically decrease number of downloads on Google Play

    but yeah... anyway: there is no competition with anything similar to event sheets

  • You should search this forum because this topic was issued many times. Anyway:

    PhoneGap - very slow but possible to add other SDKs, small APK, not good for games

    CocoonJS - good for games, stable, 10 MB APK

    Crosswalk - still experimental, audio issues, slower than CocoonJS and bigger APK 18MB

  • I think it's like Russian roulette:

    I have 2 apps, one is 1280x720 and other is 1280x720

    one is OK (no optimisation tips)

    second says that APK should use extra space on 7' tablets

    of course both have exactly the same settings on C2/CocoonJS