EDIT: I ""fix"" the problem with high-DPI display= yes, but just on the iphone, on the computer I have the same problem
Hi everybody, I have a very big problem about this...
I made some tilemap in 64x64 and it was perfect after I disable the webGL.
Why I would to disable the webGL? because with cocoonJS the frame will be amazing...
I was made 6 or 7 object with a sine movement (for testing), with webGL, the frame was 42/38!! but, when I disable the webGL the fps turn on 62!!! without slowing down or lag!!
I don't need to use webGL because I don't use effect for my project...
Now, where is the problem? the tilemap... every tile has a tiny outline and I don't undertand why...
someone know how I can fix it? it's very tiny trasparent outline...
and another question is, I read in the manual, if you use webGL, the performance incrase like twice...now, why in cocoonJS is different? with the webGL the performance is ok, but if I disable it will be perfect??
thank you very much!!