sved's Forum Posts

  • I actually got mixed feelings about this one, I have it(and it really got the most ugly cover in my whole library) and if the non-digital approach to game design is refreshing at first, it's more a list of homework exercises with different constraints to try.

    Good if you are often short of inspiration, or are looking for ideas for a creative workshop/rainy weekend with kids/school masterclass... Best check it first.

  • I was reading this article on Gamasutra about user metrics, and how to take advantage of them.

    I'm thinking here about heatmaps for websites, but applied to a platformer,to check what are the areas most visited, to measure backtracking somehow, would that be possible?

    Edit: I found this article that links to this, but if I get the rough principle, code is beyond me.

  • Very nice to see the different steps of your drawings.

    I believe the product is good and can get even better. I paid money to support the people developing it so they can continue doing so.

    If I ever put a game on the market AND get lots of sales out of it, I would be totally fine with paying back a small amount of it to upgrade to commercial license.

    It's human, based on good will and makes sense on a business scale, all good to me.

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  • Actually I don't think that is legal. If there is no legal front, there are no income declaration, no tax, and no liability in the transaction. One could "run away" with the payment, without giving access.

  • Joust

    Spacewar

    Alley cat

    Lode Runner

  • Game Design Secrets got a corny name and a horrible cover, but it's a well made compilation of stories, with a strong focus on monetization, and some nice post mortem (Waking Mars, among others)

    Level up is a book that goes through the basics, but in an easy and consistent way. You may or may not like the tone, best to check it before buying. I consider it a good sum up of things to remember.

  • <img src="http://images2.wikia.nocookie.net/__cb20111028190853/smurfs/images/f/fd/Smurf_Finance.gif" border="0" />

  • This angle is ok, though.

    <img src="http://img.gawkerassets.com/img/18oeo6g2gg4h9png/ku-xlarge.png" border="0" />

  • Wow, it's ugly. Looks like they re-purposed a satellite receiver from Alibaba.com ...

    <img src="http://image.dhgate.com/albu_308603498_00-1.0x0/azfox-s2s-hd-digital-satellite-decoder-receiver.jpg" border="0" />

    I mean, the original was this:

    <img src="http://xbmc.org/wp-content/uploads/2012/07/Original_Xbox.jpeg" border="0" />

  • What about this?

  • You claim you don't get money out of the products sold on your store, and you already have lots of free assets and tutorials to download, then why make it a market place and not an open source project?

  • Link to .capx file (required!):

    nocapfilecauseihadnoneopened

    Steps to reproduce:

    1. launch C2

    2. double or triple click the "file" tab (fast)

    Observed result:

    Construct 2 software close

    Expected result:

    open/reduce the file tab

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Windows 7 Pro, 64 bits

    Construct 2 version:

    Release 126 64bits

  • It's quite fun! Love the action everywhere and the small sprites!

    I would increase the contrast between foreground and background, though, it's pretty hard to see what's happening at time.

    And I would make everyone killed in one shot, but that's a personal preference ^^

  • I was thinking it would be nice to be able to follow topics, like putting a star on it and get notices when there is a new post, similar to the alerts on topics we participated in.