sved's Forum Posts

  • I am not sure where this should go... I am starting to get vaguely a grip on how things work in construct, as I am trying to fool around with the (awesome, thank you so much deadeye) platform school tutorial... and tried to create folders to sort things.

    I discovered that the folders could only be created from the project bar, but could not find another direct use to it. Are the objects in the project bar for sorting only? Does it have another function later on?

    (I reread my thing and could not really understand it myself, so I edited to make it more straightforward)

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  • Nice as well (the other one was more ... artistic)

    Something similar but different (8 bits pixel art?):

    <img src="http://www.blendor.com/wp-content/uploads/2008/05/pixel-art-21.jpg">

  • [quote:1xsuwkvo]One word?

    Spaghetti.

    Not sure about what kind of flowchart you are talking about, but I use VVVV sometimes and found it quite easy to use, despite the (very) steep learning curve from my programming-impaired point of view ^^

    <img src="http://image.just-download.com/data_images/2011/01/05/1294236405-vvvv1.png">

    I have no idea how this could be implemented to Construct, though.

  • Just something nice to see: Plastic, wood and paint from Shawn Smith

    http://shawnsmithart.com/images.htm

    <img src="http://shawnsmithart.com/images/vv4.jpg">

    <img src="http://shawnsmithart.com/images/8%20bit%20campfire.jpg">

  • I totally relate to the topic, I ran into same motivation problems over the last two years, having your own company is a thrill, but the contract-less periods were killing me, slowly making you addicted into web-browsing, retro tv streaming, indie games and other work-consuming related topics... and that is very hard to get out from once clients are knocking on the door.

    I looked around for motivation tools, and found the pomodoro technique. Principle is a to do list per day, with a side list where you write down all tasks that carry out from one day to another. Then you break down each task in kitchen timer units (25 minutes each) and estimate how long each task will take. Each unit cannot be divided, if you get interrupted by yourself (a sudden need to browse a game development forum, for example) or someone else (phone call) you indicate that got carried away from the task at hands and void the unit running to start it again.

    Basically, at the end of the day, you have a to-do list filled with units completed and interruptions, indicating how many 'real' 25 minutes you dedicated fully to the task, and how many times you got interrupted by yourself or others doing so.

    Bad points: you need to be honest with yourself, and that's not easy at start.

    Good points: you actually have after some days an accurate timesheet of all your activities (in my case, I use this for billing and evaluating). You actually get some work done during these 25 minutes and don't feel guilty not working when taking a break. Having a real kitchen timer and paper worksheet actually felt more tangible than any software app tracking time, it worked better for me, and actually slowly indicated people around not to interrupt before the ring!

    this: http://www.pomodorotechnique.com/

    (I'm not selling anything here, all downloadable content is free. You can order your kitchen timer from them if you feel like giving back, though)

  • Great game! I love the art, the animation, the character design... it's gorgeous!

    I got a bit put off by the music and the sound effects, though. It makes sense with the gameplay, but I expected them to be more... mystical or something with that autumn/reddish ambient ^^

  • Hi all!

    I got interested in creating a game and looked around vaguely for easy, non programming oriented software. I played Iconoclasts and discovered Construct through Konjak's blog (http://www.konjak.org) and here I am!

    I live in Malaysia (I'm French, though) and do product, exhibition and interior design for a living. I started playing games with Space Quest and Carrier Command, never really stopped since, and I felt like crossing the line since quite some time... but never really got the courage/time/motivation to step in.

    I am planning to create a story-driven 2d platformer, and see where it goes from there. I rather inform you first, as I have never done this before, and I am very likely to come back with plenty of very stupid questions, being totally programming impaired ^^

    So I'll go read around, try this platformer school thing and come back very fast. Nice meeting you!