sved's Forum Posts

  • I'm not so sure about swinging my screen/controller around... i guess we'll have to buy a lot of accessories with this one.

  • I think the wiki is not practical to find something, and it lacks examples. So I wish to see a lot of search features for the tutorials, step by step explanation of all functions and the interface with eventually visual examples how they can be applied. No videos, juggling with a video player and a software is never fun. Eventually a downloadable/printable documentation of all shortcuts/functions to stick on my wall ^^

  • Got it! Blade Warrior, in 1989, on Amiga. It's blue background though... I remembered it red somehow.

    <img src="http://t0.gstatic.com/images?q=tbn:ANd9GcTvjr0_JVJflInA0ud7M1vn_iptVkiwAHSfob4ilYKODUKE8uC-SA&t=1">

    A video of the gameplay here

    Subscribe to Construct videos now

    And you can download the full game here ^^:

    http://free-game-downloads.mosw.com/aba ... rrior.html

    And by the way, if you are french or just curious, you have all the Tilt magazines downloadable here:

    http://www.abandonware-magazines.org/af ... =28&page=5

    Edit: I found the ad, and it has red background! Everything makes sense now : http://www.lemonamiga.com/games/details.php?id=166

  • Aaaaaah I know which one you're talking about! Very old game in the 80s or 90s, you were only seeing a silouhette knight fighting silouhette monsters. The character proportions were realistic, the sprite was actually pretty big for the time, like one third of screen high if I remember well, background was a reddish dusk, and overall style was very tortured... I have no idea what the name is, though, I hate when it happens, I'll try to look.

    (and I realize Google is not very useful when you have only the image in mind...)

  • A nice animation, still around the same topic...

    <img src="http://hautstyle.co.uk/wp-content/uploads/2010/04/pixels.jpg">

    ... that you can see here: http://www.dailymotion.com/video/xcv6dv ... n_creation

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  • This is just great! And it could actually be turned into a kind of game...

    [Subtle hint]If only there was one of these for every behaviour...[/subtle hint]

  • This is great! Thanks!

  • What about creating a 4th layout, move all objects from the 3rd into it and deleting the 3rd?

    (I didn't used the layouts myself yet, so it's just an idea)

  • [quote:3lgj1fe4]It's just for your convenience, and sanity.

    I like that ^^

    Thanks for the answer, I am still trying to organize things to make sense later, so I like to get it as right as possible at first...

  • I like the idea!

    I am now writing the GDD of a story oriented, 2d platform game. I have roughly the storyline and the locations defined, I am now going into the details of the story and cut scenes. I swap to character design or level design when I need to break away from the writing.

    It is actually a lot more tedious than what I expected... but it really helps to evaluate the tasks to be done, and it showed that I will have to make a lot of cuts to keep the game to a doable size in the long run.

  • (or if he was asking about art and games in the street ^^)

    I was looking for pictures to illustrate my thinking and I got carried on...

    <img src="http://pixdaus.com/pics/cIH5xYJdWYPjLtxh5y.jpg">

    <img src="http://zedomax.com/blog/wp-content/uploads/2008/01/human_tetris.jpg">

    <img src="http://technabob.com/blog/wp-content/uploads/2009/05/tb-gtejsa1.jpg">

    <img src="http://3.bp.blogspot.com/_1CNIPqLjSyg/SLK4cpYUjPI/AAAAAAAABuY/zYW7FABIqe8/s400/bnf-tetris-medium.jpg">

    <img src="http://paintitbeige.files.wordpress.com/2009/07/18941w_polish_12.jpg?w=512&h=364">

    Classic games are used by artists as a culture pivot or a theme to make a point (space invaders, tetris, mario NES, ...) and these games are often use as proof of concept to test new expression media... or just to give a retro feeling, but I'm not sure at which point the line is crossed between a game and an art piece... and I still wonder if there is a line to be crossed.

    <img src="http://www.iart.ch/iart_new/wp-content/uploads/diagonal.jpg">

    <img src="http://www.treehugger.com/rAndom-International-OLED.jpg">

    Once there is a goal set and a constraint to challenge, isn't everything a game, including art?

  • [quote:5r7j1mlw]Yea, I heard about that, but if you walk to a random person on the street and ask them are videogames are art, they'll probalbly say no.

    Or run away, when they see the hat and the eye patch ^^

    I would say that games are very close to movies. Most of them are commercial creations made to bring back more money that they cost to make and will follow a similar path to movie making in terms of production or marketing approach. If some movies out there are pure work of art, they will not address the same crowd as your latest blockbuster, and will be generally seen as boring, masturbatory and over intellectualized by 90% of the human population... 'art games' usually bring the same kind of reactions to most 'conventional' gamers.

    Actually, I don't really remember seeing a "commercial" art game... is there any?

  • Moving from pixels to lego to build things... Dispatchworks reinforce your buildings!

    <img src="http://www.jorymon.com/images/2009/may/dispatchwork_berlin_10.jpg">

    More pictures here : http://www.jorymon.com/toys/dispatchwork-berlin/

  • Scary is about angles, ambient, expectation and sound... Being the designer of the game, the ambient and the expectation are already screwed for yourself.

    You cannot judge on the scariness of your own game, you need to have it tested, and be in the same room as the player to take notes on what they experience, how to make it more scarier, and so on...

    Noticing what is not working is half the road, making the changes is the other, keep going ^^

  • I would totally advice you this book : http://www.amazon.co.uk/Write-Blockbust ... 0340916915

    It is a very light introduction to writing, but it is very extensive when it comes to publishers, editors, agents and others actors of the book business. Writing a book is one thing, editing it and selling it is another!