SullyTheStrange's Forum Posts

  • Any luck yet? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I made a small example to show you how smooth rotation can be done:

    db.tt/dJ3uUEcg

    It's a little bit more complicated than it should be thanks to the way angles work, and there's a problem with it, which you'll notice quickly: under certain conditions, the arrow will rotate in the opposite direction to get to the mouse, but I don't know enough about the angles system to work around that. Maybe someone else can take a look at that?

    Anyways, you can edit the "Arrow | Set angle to Arrow.Angle +/- 1" event to change the turning speed. Changing 1 to 5 for example will be a lot faster.

  • You can use the AngularVelocity expression of the physics object to tell how fast it's going. Test what the value is upon collision, and from there you decide how high it has to be to be a light, medium, or hard hit.

    Lemme know if you need an example whipped up -- or if this doesn't work. It might not, since I don't actually use the physics behavior myself. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • At the top of the screen where it shows your rep next to your username, it includes a comma for numbers in the thousands (like 2,013) everywhere EXCEPT the forum. If you click "Make Games", "Store", "Tutorials", any of those, you'll see the comma, but when on the forums, you won't (like 2013).

    There's absolutely no way I can keep making games with such a discrepancy plaguing my screen! <img src="smileys/smiley7.gif" border="0" align="middle" />

  • Easiest solution that comes to mind: have an invisible "Player" sprite that has the 8dir movement, and have the Jeep sprite attached to it by way of "Every tick: Jeep - Set position to Player.X, Player.Y".

    It's a handy trick for many types of games when it comes to controlling animations. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I wouldn't mind having a replace feature. Once families have more features, I'll have to spend a lot of time replacing like, half my project manually with families. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • The problem still happens for me... Which browser are you using? Firefox works properly like before, but it still doesn't work for Chrome and IE. <img src="smileys/smiley6.gif" border="0" align="middle" />

  • Problem. <img src="smileys/smiley6.gif" border="0" align="middle" />

    This is something that crops up in Chrome and IE, but not Firefox, which unfortunately MIGHT mean it's an issue with the browsers and not with the plugin. That said, I added onto your example capx to show you the problem:

    db.tt/BH1tg3l7

    All I did was add a single event at the bottom, "on B pressed", that increments an arbitrary variable. Because of this event, if you try to read in the scan code, unicode char, and unicode code for the B key, you'll only get the scan code; the other two won't work. It works for every other key, but if there are events using the key, it won't.

    Think you can take a look at it for me? <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Kyatric, I know about the groups and event sheet things, but I don't know what you mean by the last part.

  • I'd like to see the search feature... work. <img src="smileys/smiley5.gif" border="0" align="middle" /> Half of the time when I use it, either nothing comes up or only some things come up, when I know for a fact there should be more. It's not as useful as I'd like it to be.

  • I was literally just thinking of something like Zephlon's idea. I saw yet another of Kyatric's awesomely helpful posts in the How Do I...? section and wished there was a way to give it a thumbs up or something along those lines. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Seems to be working beautifully now. And yeah, not sure why I was adding extra controls instead of the main method. Thanks so much rex, your support is a lifesaver. <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • The problem happens when you have a control already set using PlatformMP, and then try to change it using the Capture Key during runtime. Here's a really simple capx showing the problem.

    db.tt/M6uldR3X (haha, the link says R3X <img src="smileys/smiley4.gif" border="0" align="middle" />)

    Oh, and if you use the Firefox error console, it comes up with a single error after the freeze:

    "key_info is null

    localhost/Rex_PlatformMP_behavior.js%C2%A0%C2%A0%C2%A0%C2%A0Line 838"

    The problem might still be with Keycode messing up while handing the number over to PlatformMP, but the source of the freeze itself is in PlatformMP. Hope that helps resolve this issue!

  • Thanks rex! I'm still getting the freezing issue... Do you think that little Keycode bug would be causing it?

    Well, when I get some time later I'll try to replicate it in a new project so you can see what I mean. The one it's in right now is nearly 1,000 events, it's not the easiest thing to debug. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Hey Rex, if you're not busy, could you check to see if platformMP still works in r75? I just started using it in combination with Wastrel's Keycode plugin, and... well, I'm having an issue and I'm not sure which one's causing it. <img src="smileys/smiley36.gif" border="0" align="middle" />

    On the subject, do either of you know that both of these are actually compatible, or is it most just hypothetical? It kept freezing if I tried to change the controls during run-time. <img src="smileys/smiley5.gif" border="0" align="middle" />