SullyTheStrange's Forum Posts

  • I haven't used Physics yet, but one of my planned projects seems like it would be pretty difficult to do without this feature. Consider it third'd! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Here's the thread about the previously mentioned multiplayer plugin in development, if you want to check that out. Believe me, you do. <img src="smileys/smiley2.gif" border="0" align="middle">

  • I echo Kyatric's sentiments, it's really fun and I don't even usually like this type of game. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Only problem I had was that once I got completely stuck upside-down, wedged between a hill and a car, with no amount of left or right clicking able to free me. Maybe you could add an action to flip the truck if you detect it's upside-down for more than a second or two?

  • Sounds awesome. Looks like fan-made stuff is the only love Chao's are gonna get, based on Sega's current track record. Best of luck to ya! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • First one I'm not too sure about. You could cheat and put a layer on top of everything else with a transparent colored block, which would change the colors a bit, but not quite the way you want. It might be your only option at this point though.

    Second one is a lighting effect that you can find an example of in the example folder, appropriately titled "lighting". <img src="smileys/smiley2.gif" border="0" align="middle" /> Lemme know if you need help getting it working, I'm using it in my game too.

    What are those screenshots from, by the way? Some kind of fan-made Chao RPG? <img src="smileys/smiley17.gif" border="0" align="middle" />

  • My edit might've been a bit too sneaky before. <img src="smileys/smiley17.gif" border="0" align="middle" />

    I figured it out, it was indeed a problem with the layer. And the screen itself wasn't turning grey, it was only the sprite with the effect on it... not sure why that would happen, but I guess it doesn't matter now!

    Thanks guys.

  • Nope, just bringing your good work back to the front page! Sorry for the confusion. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • I'm pretty sure "source out" is the one I want to go with, but whenever I open up a new capx and put that effect on a sprite, it becomes a grey box during run-time. Literally all I'm doing is adding two sprites, giving one the effect, and that's it... Any idea what's wrong?

    EDIT: Heh... apparently, the layer the sprites are on has to have "Force own texture" set to "Yes". Took an hour or two to catch that. <img src="smileys/smiley36.gif" border="0" align="middle" />

    Seems to be working now, I'll get started on makin' magic!

  • Yeah, there's definitely better ways to do it then that. Probably the best one can be seen in the "Physics - distance joint" example capx.

    When you run the example, you'll notice a blue line connecting the C2 logo and the HTML5 thingy; it constantly points from the center of one to the center of the other. Copy the events that control this straight into your own game, so that the blue line connects object1 and object2. If the blue line is overlapping a solid object, or however you want it set up, that means the line of sight is blocked and object1 can't see object2. You can add in a bunch of other conditions like distance or angle to really finetune it, too.

    I've used this method pretty extensively, it works great. Let me know if you need any more help with it! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • For an effect in my game, I want this icon to gradually appear/disappear based on a certain value. And I don't mean opacity by that -- if the icon's a person, for example, his feet would appear, then legs, then torso, and so on. It's not just a plain rectangle, so the usual change width/height trick won't do me any good here.

    I know I COULD make a bunch of sprites for each segment of it and toggle their visibility, but that's annoying to do and it won't look nearly as good as what I see in my mind, unless I literally made a sprite for every single line of pixels. <img src="smileys/smiley11.gif" border="0" align="middle" />

    I was thinking one of the effects might be able to do it -- source out, maybe? -- but I barely know how to use them and the past hour of trying has yielded no luck. <img src="smileys/smiley5.gif" border="0" align="middle" />

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  • Very convenient indeed! <img src="smileys/smiley1.gif" border="0" align="middle" />

    One problem, though... I'm probably just missing something, but the trajectories are always only straight lines whenever I click. What am I doing wrong?

  • I'm finally getting to the point where I want to add customizable controls to my game, so here I am again! I haven't actually done anything yet, so no comments/criticisms/questions, but consider this a friendly bump. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • For my game (2D platformer), there's a couple weapons that you can throw. I'd like to be able to aim using the mouse and I'm trying to display the path the projectile would follow if you throw it at that angle. I've hit a number of roadblocks, so, here I am. <img src="smileys/smiley5.gif" border="0" align="middle" />

    My main problem is the projectiles are influenced by gravity, so it can't be some pre-drawn arc; it has to be dynamic and change as the angle between the player and the mouse changes.

    Any ideas on how to approach this?

  • Sigh. I never knew about the object subfolders. Maybe the fact that they don't appear in dialogues threw me off, but either way I'm glad to see that's already partially there and the rest is slowly but surely in the works.

    As for how variable folders would work... I cobbled together some mock-ups to show what I mean, since the following text description by itself is very much inadequate. <img src="smileys/smiley17.gif" border="0" align="middle" />

    <img src="http://oi43.tinypic.com/2m63h9y.jpg" border="0" />

    You can add folders using a new button on top of the "Edit variables" list, and then add another attribute to variables underneath "Initial value" and "Description", for "Folder". Maybe make an easier way to add multiple variables to the same folder by highlighting all of them, rightclicking, and selecting "Add all to folder".

    It's not as ideal as drag and dropping, but it's definitely doable. You'd have to change several things here and there, of course, and for all I know it's far more complicated than it looks, but I would heavily abuse this feature if it were ever put in. Jus' saying. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Great list! While I definitely spent a fair amount of time ranting about similar things, there's a couple on there I never really thought about. I'll definitely keep them in mind. Thanks for posting. <img src="smileys/smiley4.gif" border="0" align="middle" />