SullyTheStrange's Forum Posts

  • If anyone uses as many variables as I do, chances are they instantly know why I'm asking for this feature. Because the thing is, I use A LOT of variables, and it can be tedious to find the ones you want and to organize them as you keep adding more. I'm the type of guy who uses groups to organize events, and groups within groups to organize those, and occasionally -- gasp! -- even three layers deep. Groupception at its finest. <img src="smileys/smiley36.gif" border="0" align="middle" /> It would be amazing if you could essentially do the same thing for variables to help keep things tidy!

    I just thought of it now, but the same solution for objects would also help immensely. I know for both variables and objects you can do the "start typing the name and it tries to find it for you" thing, but folders would still be infinitely more helpful in my opinion.

    Not begging to see this anytime soon, so if you do want to add it, don't feel bad throwing it to the bottom of the to-do list. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • I'd been trying to find a good program to make games with for quite some time, jumping from one to another every month or so. Eventually I just stumbled upon Construct (back in the Classic days)... as soon as I tried it out I deleted the other programs from my computer, thinking, "welp, ain't gonna need those anymore. This is it." <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Okie dokie then, posted!

  • Not sure if I should be including a capx with this one, it's pretty straightforward. <img src="smileys/smiley17.gif" border="0" align="middle" /> Take a sprite and add an imagepoint to a frame, duplicate it, and check the new frame. In my case, the imagepoint from the original frame won't be there.

    I'm using the most recent build, r74, and I'm on Win7.

    EDIT: To be clear, the origin does duplicate correctly. The problem is only with the imagepoints.

  • Hey guys, I'm trying to add some weapons to my character by way of imagepoints. Unfortunately, the process is a lot more tedious than it has to be because my character has a lot of frames in his animations, and doubly unfortunately, duplicating certain ones doesn't help because the imagepoints from the one being duplicated don't seem to carry over. <img src="smileys/smiley6.gif" border="0" align="middle" />

    Unless I'm completely overlooking something that lets you do it of course, that's always a possibility.

    Anyways, this seems like a pretty small and easy thing to add, so hopefully it won't get put on the bottom of the huge to-do list...? <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Looks great! What kind of game will you be building around this?

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  • I gotta say, this looks really amazing. I also gotta say, I have no idea how it works or what you're doing. <img src="smileys/smiley36.gif" border="0" align="middle" /> I guess your ultimate goal is to make it so accessible that even people like me can use it! Keep up the great work.

  • Wow, I stop by almost every day and still found some new stuff in here. Great job Kyatric, as always!

  • Huh... That must've slipped passed me. And just about everyone else, I imagine. <img src="smileys/smiley17.gif" border="0" align="middle" /> Thanks for the link Kyatric, I'll be sure to check this out!

  • Good luck with that, talkinghead, there's a lot of people here who I'm sure will be ecstatic if you succeed. Myself included. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Huh, that's perfect! Thanks a lot man, great work as always. I'd probably be using pictures instead of actual text -- it should still work for that, right?

  • Something along the lines of this:

    <img src="http://oi43.tinypic.com/tshk.jpg" border="0" />

    Try not to get distracted by my amazing Paint skills. <img src="smileys/smiley2.gif" border="0" align="middle" />

    So for those who don't know what I'm talking about, this would be a list of, well, stuff. Not necessarily a list of options -- I was planning to use it to list achievements a player won after beating the level. Anyway, you could click inside the box and scroll through the list (is it possible to make it scroll using the middle mouse wheel, by the way?).

    I planned out how to do most of it, but the thing that stumps me is that the options that don't fit within that inner box have to be hidden somehow, as if the inner box is a window into another layer. I'm not really sure how to get that working. Any ideas? <img src="smileys/smiley5.gif" border="0" align="middle" />

  • ^ Sounds like he's asking for more than just gravity inversion. He wants the world ITSELF to turn upside down. I'm not sure that there's an easy way to do that...

  • If you don't want to post the capx, it's best to try to make a very small project and replicate the problem. You might think what you typed out here is an adequate representation, but some problems are caused by the tiniest mistake that you might never notice yourself, so it really is best to post something.

  • If you install the font in ttf format to your computer (right click the file, "Install") it should show up automatically in the list of fonts in Construct 2. At least, it worked for me when I tried a few days ago.