Very Nice.. Has anyone else done something else with this? I would love to see someone figure out a way to have RagDoll and Platforming co-exist, like w/ normal sprite behaviors for walking/running/shooting/etc.. but then for falling, jumping, swinging, climbing, bouncing, getting hurt / shot have it physics enabled so he could thrash around... I have a sidescroller game in mind already, and am looking for ideas / ways to make this work together.. I may end up with faking the physics and just doing normal sprite animations for everything, but it would be alot kewler if I could turn it on and off, especially for my game in the works.. ;')
Thanks for any and all help with this, ideas, suggestions, code examples, etc.. Thanks..
Ken aka StOrM3
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I think it's better to keep physics objects and platform objects seperate. You could always have a character (animation framed) for the platform stuff and a hidden physics based 'clone' that you would use for crashing, falling etc...you would just need to make triggers to make them appear and disappear.
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Heres another example using the dummy to simulate a crash-
<img src="http://dl.dropbox.com/u/22173473/crash2splash.png" border="0">
Test
Capx