Real coding option

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5 levels with simple coding Source-code (.c3p) + HTML5 Exported
  • Would it be possible to enable real coding?

    (Of course as an option)

    Despite this:

    <img src="http://tecbug.pl/pub/c2/code01.png" border="0" />

    I'd like to write this:

    ---

    <font size="1">

    var global text="abba";

    var global number aaa=22;

    if (Sprite.height<=10) {

    Sprite.MoveToBottomLayer;

    }

    //This is comment.

    if (Sprite2.8Direction.speed=55){

    system.createObject(Sprite,0,sprite2.x+20,sprite2.y+20);

    if (Sprite2.IsOverlapping(Sprite)){

        system.global.aaa=33;

    }

    }

    if (system.compare(sprite.bullet.acceleration,99,equal) and syatem.layer[0].isVisible) {

    sprite.opacity=45;

    system.wait(1.0);

    }

    for (i=1,10,i++){

    sprite.var1+=1;

    }

    if (sprite.bullet.speed>222){

    system.forEach(Sprite) {

        sprite.y=33;

    }

    }

    </font>

    ---

    I would even pay additional money for this...

  • Ashley has previously said that this is designed to be an event-driven system and he doesn't want to go down that route.

  • So maybe event scripting option?

    Maybe something like this:

    event:action;

    For example:

    sprite.height=10 : sprite.movetobottomlayer;

    or

    sprite(height)=10 : sprite(movetobottomlayer)

  • This has been requested a lot in the past and we're not keen on it - Construct 2 is different in being entirely non-programming. There are loads and loads of tools out there for programming. If you really want to program I would have to say Construct 2 isn't the tool for you. We really want to make Construct 2 the best non-programming tool and scripting systems are a real distraction from that.

  • I'm reminded of the Python scripting option in Construct Classic. If you'd really like to put some programming in your games, you're probably better off with Construct Classic.

  • Don't forget you have access to everything that events can do in the plugin sdk.

  • The main thing I am missing compared to regular programming is a search/replace function. If I copy behavior from one condition to another and then have to double-click 10 lines just to change the class name that sucks. In an editor that would be a 3 second fix.

  • I totally agree. That's main reason why I asked for this.

    It's way easier in MMF2 - just drag'n'drop object icon to replace.

  • I wouldn't mind having a replace feature. Once families have more features, I'll have to spend a lot of time replacing like, half my project manually with families. <img src="smileys/smiley5.gif" border="0" align="middle" />

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  • Yeah, a couple of features to make this easier has been on our todo list for a while now. Just been so much other stuff to do.

  • I am so happy C2 isn't a an scripting program. This is what I hated about every other editor (well with the exeption of CC and MMF). IN GM for example, to make good games you must learn their scripting system and it's such a bother for people that do not have time and just want to bring an idea to life fast, not spend hours learning some stupid language. I always found it so annoying. C2 is by far the best event driven system I have seen. C2 is there to put ideas quickly into motion and nothing can beat that when all you want is just make a damn game. >__>

    Those 3 seconds you save in traditional programming replacing code, it's countered by how long it takes you to put a functional game together.

    Traditional programming should stay for developing applications and such. For making games, tools like C2 are, in my opinion the future.

  • I am so happy C2 isn't a an scripting program...

    I totally agree <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Third. <img src="smileys/smiley20.gif" border="0" align="middle" />

    Scripting program killed my dream.

    MMF2 and C2 revived my dream. <img src="smileys/smiley42.gif" border="0" align="middle" />

  • Traditional programming should stay for developing applications and such. For making games, tools like C2 are, in my opinion the future.

    > I am so happy C2 isn't a an scripting program...

    I totally agree <img src="smileys/smiley20.gif" border="0" align="middle" />

    Third. <img src="smileys/smiley20.gif" border="0" align="middle" />

    Scripting program killed my dream.

    MMF2 and C2 revived my dream. <img src="smileys/smiley42.gif" border="0" align="middle" />

    uh...what they said.

  • Construct 2 would provide a wonderful HTML5 framework. I definitively agree with tecbug's suggestion.

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