SullyTheStrange's Forum Posts

  • I'm back yet again, this time with a question: is there any way to set controls to mouse buttons? I can't find out whether or not mouse buttons use scan codes the same way other keys do, so that seems to be out of the question. And PlatformMP can't set a control to any mouse button the usual way. Is there a simple way to make it work?

  • So can the licenses only be used as prizes, Tom? He was interested in using them to make the games for the competition, just to be perfectly clear. Prizes are also nice, but not our primary concern. <img src="smileys/smiley36.gif" border="0" align="middle" />

    Last question, I promise!

  • Great! Thanks for the quick response. What information should he include in the email Tom?

  • The admin for the event at my college (New Jersey Institute of Technology) is interested in using Construct 2 for the Game Jam. We received time-limited but otherwise fully functional Game Maker HTML5 licenses, and he was wondering if there was any possibility of getting a similar sponsorship from Scirra for Construct 2. He should be sending along an email tonight; unfortunately, the event starts Friday, so it's kind of short notice...

    So Ashley, Tom, what do you think? <img src="smileys/smiley1.gif" border="0" align="middle" />

  • vtrix, I didn't really think about that, sorry. <img src="smileys/smiley6.gif" border="0" align="middle" />

    Like I mentioned, I'm working on customizeable controls, but there's still a small hitch there so it isn't included yet. I could throw in two presets though, one for azerty and one for qwerty. I didn't want to use arrow keys since the mouse is involved, and those don't really mix well.

  • Vercingetorix, thanks for the response.

    I could have both, actually, where there's a "Use button" key or just one of the mouse buttons. Problem is, I'm working on putting in customizeable controls, but the plugin I'm using doesn't register mouse buttons the way it does keyboard keys. I'll try to work something out though!

    Yes, the ninja icon is his visibility. I forgot to mention that in the first post. <img src="smileys/smiley5.gif" border="0" align="middle" /> I've been thinking about reworking that in some way, but even if I don't, I could just include a screen in the game that shows what each part of the HUD means and point that out.

    Which background elements? It's hard for me to judge it since I obviously already know what's in the foreground and what isn't. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Again, thanks for the response. Every bit helps!

  • ** Note: Game runs great in Chrome, but terrible in Firefox and IE! Please use Chrome! **

    So far, there's only one level (and even then it isn't really a complete level), but I've been working on this for nearly three months so it's time to show some folks. <img src="smileys/smiley17.gif" border="0" align="middle">

    For those of you who only want to play, here's the link. Sorry to say, takes about 10-15 seconds to load.

    Sneaky Ninja!

    <img src="http://oi51.tinypic.com/2cgggus.jpg" border="0">

    Sneaky Ninja: It's a 2D platformer where you play as a, well, sneaky ninja, trying to sneak past (or silently eliminate) enemy Samurai! Be forewarned: the Samurai are swift and relentless. Our Ninja opts for stealth because he knows he can't fight them hand to hand; if you alert them, be prepared to die! <img src="smileys/smiley15.gif" border="0" align="middle">

    Controls:

    A- Left

    D- Right

    S- Duck

    Space- Jump

    Use Item- F (Quick tap)

    Aim Item(ninja star)- F (Hold)

    Cycle Items- Q

    Select Items- 1, 2, 3

    Midair Stomp- S while in the air

    Midair Hop- W while in the air

    You can hug the walls, slide down walls, wall jump, grab onto ledges... Try it for yourself. <img src="smileys/smiley1.gif" border="0" align="middle">

    How you can help me!

    Simply playing the game and giving opinions/criticisms/suggestions is the easiest way to lend me a hand! If you're feeling even more helpful, here's some other things you can do:

    • Bug reports. Any time a bug happens, treat it the same way you'd treat a bug in Construct 2 itself. Describe it in detail!
    • Help pick a HUD! You can cycle through different HUD styles by pressing K and L, and HUD placement by pressing J. Let me know which one you like best!
  • Hm. That is certainly strange...

    Having the free edition shouldn't affect this. It might be a graphics card compatibility issue... If so, Ashley would be more helpful than I could be. <img src="smileys/smiley5.gif" border="0" align="middle" />

    If you post the capx file, I'll check it and see if I can figure out what's happening.

  • Looks like you accidentally made it invisible! There's a couple ways that could happen. On the Properties bar on the left when you click the object, you can set its Initial Visibility and its Opacity. If the first says "Invisible" or the second says "0", you won't be able to see the object.

    You also might've made the layer the object is on invisible. Same deal for layers; click the name of the layer in the Layers tab on the right, and then on the Properties on the left, check its Initial Visibility and Opacity.

  • I redownloaded it and it does appear to be working now. Sorry for the misunderstanding! <img src="smileys/smiley5.gif" border="0" align="middle" />

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  • Oh come on, Kyatric! <img src="smileys/smiley36.gif" border="0" align="middle" />

    Serves me right for not refreshing before posting this...

  • Okay, I fixed it. I also fixed, well... a lot of things. <img src="smileys/smiley36.gif" border="0" align="middle" />

    db.tt/UmBj3oH3

    I'll try to explain all the changes I made.

    The biggest problem with the dialogue system was that you were trying to create new objects for each part of the conversation, which wasn't necessary to do at all. It gets very messy trying to deal with all those objects, and the way I set it up is much simpler. Instead of having all of those conversation objects, there's a single one, simply named Conversation, with all of the different pictures set as frames of an animation. Normally, that means it would cycle through the pictures as an animation, but I also set the animation speed to 0, meaning it doesn't move; at that point, you use events to set the animation frame, switching between them as you want.

    In addition to the conversation pictures, you also tried to create different text objects for the actual words. Again, you only need one text object. For each part of the conversation, you can use the text object's "Set text" action to display the dialogue you want.

    Same goes for the "Next" and "Close" objects -- you only need one.

    To advance the conversation, I gave Next a private variable called "Convo". When Next is clicked, Convo is increased by 1. Based on the current value of Convo, you change the conversation picture and the text to be what you want it to be.

    Also, the thing mentioned before about putting all the pictures into an animation with a speed of 0 can be applied to things like the corpses, which I did for you. You won't have to have separate objects like Corpse1, Corpse2, and Corpse3; just one object called Corpse, with all three pictures in it. In the editor, you can click an object and set its initial frame under the "Properties" section.

    I'm not too good at explaining things, so don't hesitate to ask any questions if I confused you with all of this. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • smitchell, I guess I could do that, but perhaps Wastrel's idea would be easier? <img src="smileys/smiley17.gif" border="0" align="middle" />

    Wastrel, I don't really NEED anything now, or at all really. It would just be really awesome for C2 devs to have an easy way to let users have customized controls. I have a lot of trouble deciding on what keys to use in my games, because I don't know what people want to use. If this worked, it would eliminate that ordeal and make a lot of people happy. <img src="smileys/smiley1.gif" border="0" align="middle" />

    If you think this KeyboardPlus thing would work, then I'd really appreciate it if you could try it. Don't feel like you HAVE to, but if you have time... <img src="smileys/smiley4.gif" border="0" align="middle" />

  • The problem is with the "extra control". In the one you just posted, it's replacing the default controls and it works, but if you're using extra controls, it'll freeze.

    db.tt/M6uldR3X

    This one I posted on the other page uses extra controls. I know you SHOULD replace default controls, but in my actual project, I'm using them for something else, so don't scold me too much. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • The download isn't working; you saved it as a folder, but didn't give us the whole folder. <img src="smileys/smiley17.gif" border="0" align="middle" />

    The easiest thing to do is click "Save as a single file" and then upload that. Much less hassle for other people.