stainsor's Forum Posts

  • Maybe you can add a timer that ticks down after the player picks up an object. If he's overlapping another object he picks it up as soon as the timer ticks down.

    I would think that whichever object he collides with first will be the object that he picks up first. I mean I think that however you coded it this is probably what will happen and that's probably how you want it. So I'm not sure if a pick random is necessary.

  • Speaking of lesson 4:

    I was trying to put David's bone animated alien in place of Charlie yesterday. But when I removed platform behavior from Charlie's hitbox then all of the sudden running the cap would crash Construct. (I bug reported it.) Do you get any similar problems when trying to edit part4.cap?

  • You know I think most windows users expect drag and drop everywhere anyway. So adding it more and more into Construct would probably help boost the interest from casual users.

  • > Is there a particular reason why you do use a detector?

    >

    Little did you know his question was all part of his plot to obsolete detectors.

  • I don't know if I'm cut out to be an artist. But even if I can't create awesome looking art from scratch I can at least take awesome looking art and put it together. So I started designing a level from David's art. But I'm having a problem making the ground fill look realistic without looking to patterny. here's what I mean:

    How can I use the squarish stone piece (or anything else for that matter) to easily create realistic looking ground fill?

  • ripped it off like a band aid!

    (Although it sounds like you just shoved the band aid into your pocket just in case.)

  • Does the number of hits the page gets affect whether or not it gets deleted?

    Well either way now they know about 0.98.5.

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  • Also, the last bug report I submitted the .cap was above the size limit so I had to upload it via a third party site and just link to it. Maybe that's a good enough reason not to require the upload.

  • stainsor please post your tetris.cap

    I don't have a tetris.cap. Who said I have a tetris.cap?

  • Okay, fair enough. I threw in my two cents.

  • Sounds like the beginnings of a level editor. (Actually I would like a level editor built in to Construct. But I don't know how high that is on the priority list.)

  • Silly question: Did you try clicking cancel so it doesn't try to install DirectX?

    I know, I know you probably don't even get that far before the crash. But I just thought I'd make sure.

    Ash, maybe the installer could have check boxes that allow you to choose not to install DirectX and/or the VS libraries while making it abundantly clear that they are required for Construct to run. Maybe you would have to click on "Advanced" or "Custom Install" to even see these check boxes.

  • The torque is a lot fun to play with. Especially when you add a huge ramp.

    Btw, I've never seen the custom collision mask used. That's pretty cool.

  • Hey don't sweat it. I lose focus all the time. I recommend coffee.

  • Okay sometimes I need things spelled out for me. So about this whole z ordering business let me see if I've got this straight.

    Let's say within a certain layer of a layout you place all of your decorative scenery. Let's say you've got one tile for dirt, one for grass and one for clouds and you just use multiple copies of those three tiles to decorate the whole level. So if understand this correctly the z ordering means that you would want to say select all of your dirt tiles and send them all to the back. Then select all the grass tiles and send them all to the front. Then select all the cloud tiles and send them all to the front.

    Is that what you guys mean by z ordering?