stainsor's Forum Posts

  • Hey, if this is "Construct 98" do you think you guys could skip "Construct ME"? Just a thought.

  • Not too many replies on this build...

    Hey, I'm still reading the changelog. They were busy!

    By the way, it looks like your insert object icon made it into the build, though I don't see it in the changelog.

  • Personally I favor Deadeye's eye-killing seizure-inducing flashes, that should probably be the default. But I know there are mixed feelings on that option.

    I agree with what everyone is saying about distinguishing between events, but I think we should still have the other option. (less distinguishing between events) The default should make a good distinction between events though.

    By the way, I like the second idea David put in his latest post. But maybe the lines he added don't need to be so dark. Something like this?

    Also, I would be interested to see what all the different options look like with subevents.

  • Did you bug report it? I don't currently have a .cap that exhibits the problem.

    As a workaround you can always try patching the holes with solid blocks.

  • Hmm, I'm afraid this one's over my head. It sounds like a bug though, you should consider reporting it the the tracker. (click "Add new artifact")

  • the latest version (0.95.5, for posterity)

    I think he means 0.98.5

  • I don't think there's a way to do what you want. Maybe you could manually figure out how big each tool tip box should be. Then ... (let's assume you have a function that creates a tool tip with a given text) you would have to pass the desired size as a parameter too.

    OR

    Maybe just create a status bar. You could put a very long text box across the bottom of the screen. Then you could have the tool tip text go to the status bar.

    I know this isn't exactly what you wanted, but it may be the next best (doable) thing.

  • Haha! too funny.

  • I just went through the AIM AI tutorial (it's pretty slick by the way). I had an unnecessary amount of trouble figuring out why you used the equation you did for Approximate aim until I realized that 500 was the bullet's speed. So I just thought maybe you should change the "500" to "Bullet[Bullet].Speed" in order to make the formula a little more transparent.

    I made this change and uploaded the resulting cap here. While I was at it I changed the final layout title to "Perfect aim" from "Good aim" since that's what the heading says in that layout.

  • like wierd areas where you suddenly dropped.

    Yeah that happened to me when I tried redrawing the track. It was like the car found a small hole and just slipped right through. Is that a Construct bug?

  • We all knew we could count on your for high quality grass.

    Zero events ... nice touch!

  • That's probably for the best. I know if it landed on my plate we'd all be waiting a lot longer than 1.0!

  • A quick note: If you just want a curve which is in the shape of dfyb's rope picture, you'll get it using hyperbolic functions (which are somehow similar or analogious to trigonometric functions.) Don't ask me how, cause I heard this from my math teacher in hi school, and he didn't tell me anything more about hyperbolic functions. If some math guru knows more about using them, I'll be interested to hear and learn

    Ooh, math! I can't wait to take a crack at this after my exam today.

    Does Drasa's idea meet all the requirements? Because I'm sure that this is the best way go about this rope business. Wikipedia points out that the equation for a catenary is:

    But I think we would need a more general form. Maybe

    <img src="http://img141.imageshack.us/img141/3677/catenaryfr6.png">

    Then you get the two endpoints for the rope, plug them in for x and y to get values for x0 and y0. That leaves a which will basically determine the stiffness of your rope, so you can set it at whatever looks good.

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  • I'm guessing Construct is more versatile in case Shii ever wants to make any other type of game. Besides, the forums are so friendly here.

    As far as playing a non-AVI video, I'm not sure if it's possible either, but you could always convert the video file to the .avi format. I'm not sure what people are recommending for video conversion these days, but this one is free and looks like it will do the job.

    Btw, these aren't stupid questions. Like you said, you're just new to Game programming.

  • when i try to load a image into the canvas my application crashes

    When you say "crashes" do you mean that the System: Close Application action runs?