Somebody's Forum Posts

  • Gotta agree with A0Nasser - that fade out, the way it reveals all the parts just ruins it a bit. It would probably work coupled with some particles or if they just kinda POOF stretch a little bigger and then go thin and scale down to nothing.

  • Just ran into the little problem that's been mentioned here a couple of times - opacity gets ignored when pasting objects (at least if the objects have shaders). Is there a way around this?

  • Now this gameplay is quite neat - if you balance the crazy dying from that first demo with more gentle moments like this it could be quite cool. Finished the little demo and felt ready for more, which is always a good sign.

    The Spriter animations are quite good, but was animation blending available in C2? That would help when moving from a walk to push, etc.

    It's also nice to see that the environment has improved and the random tiles are quite neat, but overall I feel the artwork could use some work to be competitive, it's a little "smudgy", especially the switches and such. I took the liberty of making some rough examples:

    [attachment=0:9okvp433][/attachment:9okvp433]

    Hopefully this isn't too straightforward, but then most people will judge by screenshots first and gameplay second (and the gameplay here is cool, but that eye needs it's candy as well).

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  • Basically with any bigger brush it lags down to like 0.25 fps or so. You drag the mouse, then nothing and then suddenly the stroke appears.

  • Interesting things happen if "Fullscreen in browser:" is set to Crop:

    [attachment=0:bvc0pwgc][/attachment:bvc0pwgc]

  • Few vector graphics packages export truly good looking raster artwork - I usually export at a much larger image size then downscale it in an image editor. But even image editors aren't made equal - not all of them use a decent downasampling algorithm. Even Photoshop tends to make a slightly mushy result as it's geared towards photos and not vectors and thus oversharpens the image. You can probably find a free utility that uses Lanczos or Supersampling to produce buttery smooth results.

    But for a simple approach you could just export a large artwork and then resize in the C2 image editor - it will be already better.

  • Super-awesome! Will need to play around with this, but it sounds like nearly all the export questions have been answered by this. Thank you!

  • Ok, another sub-question: Can I capture things off-screen (but on canvas) or will only screen-visible objects be pasted?

  • I see - this problem has been brought up here several times, I think I recently saw it asked again... Try this? https://www.scirra.com/tutorials/315/ge ... duplicates

  • Somebody

    This may be useful for you for saving part of the window at any size image you want.

    Wow! This is simply beastly - I suspect it also enables a feature I was kinda going to mention as a slim possibility - supersampling (in a way) - i.e. punching a higher res image into a lover res canvas and thus improving the quality of the result.

    Speaking of which - can I set the resolution to beyond object size? Would the pasted objects then be, for example, pasted at a higher res. And can I change the res and thus downsize that image before saving?

  • Depends on you a good deal - if you can use it to make money then it can pay for itself. Relying on game projects and ad revenue probably won't pay the bills unless it's really good.

    In my case I didn't buy it with the intention of making monjey, but it's paid for itself five times over when random projects have needed an interactive Web presence.

  • If your range is that small, might as well use choose(1,2,3,4,6,7,9,10)

  • Spawn sprites with the bullet behaviour and set angle as needed?

  • Somebody

    You need to use the "set resolution" action to set the image size. If you place the paster objects in the layout editor they will automatically use a image size the same as the object's size, but if you set the object size in events the image size remains the same.

    I did notice the line numbers in the error is off and it looks like I forgot to upload some updates, so you can now re-download the c2addon and see if that helps. The main change was it fixed pasting when the paster object has a negative width.

    Ah, "set resolution" - will do! And will check the latest version as well. Super close to being feature-complete with my editor, if this works out then that's another thing off the list. Now if only that HSL problem could also be fixed... (shame on me ).

  • Cool stuff, Burvey! I haven't posted any real updates, because the latest version broke compatibility a while back so I'd prefer to make it really fully featured so it's the last version of the data file for sure. Stay tuned.