SoldjahBoy's Forum Posts

  • WOW nice

    I can think of several uses for this... I wish I understood math a bit better... I am so easily impressed lol. xD

    Good work

    ~Sol

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  • Hey Sol, how did you find out that you needed to crouch facing the wall with a red crystal equipped for 5 seconds to get taken away by a whirlwind? In the review, that part just seemed inexplicable.

    I don't specifically remember, but there are clues... they guy made it sound a LOT worse than it was... back then there was no internet guides or anything like that... and I managed to work it out. I would have been like 10 years old or something like that.

    ~Sol

  • Well I guess I can't see it since it's on megashitload.

    /cry

    ~Sol

  • I don't think it's possible with our UI library .

    Make it possible. Program it to be so... that way we can be awesome together. Right now, you are hogging all of the awesomeness. Stop being more awesome than me and let me be awesome to. D:

    ~Sol

  • +1

    ~Sol

  • Yeah, I'd make animation for something so simple...

    If you get stuck I can make something for you quickly, it wont be hard...

    ~Sol

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  • ... like Crackdown. Dammit, I want to play that game again so bad.

    Yeah I've wanted to try that game out for ages... my friend has it but we've never played it.... I guess that's what you get when you have 350+ xbox360 games to pick from. Looks like a lot of fun though! Isn't it two play co-op or something as well?

    ~Sol

  • It actually is in the next build, and it looks good .

    So I heard you were going to add a "skins" folder, so you could make custom skins using jpegs or pngs or something... so then I could make some killer skins for Construct and make it look all killer and stuff.... with skins. Killer ones.

    That's what I heard...

    ~Sol

  • This thread is now about what you would do to this kid if you ever met him in real life.

    GOGOGOGOGOGOGO!!!1!one

    ~Sol

  • Are you doing it? I think you need to do it faster...

    ~Sol

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  • So I heard you were making this? And it was going to rock? And that it can be done... somehow? And you just have to figure it out because you are all smart and stuff?

    And while you're at it, make it so the collision mask can be updated during runtime as well, so if you change the shape of the object by resizing it, its new collision bounds will still apply?

    ~Sol

  • Yes.

    Now, hurry up and make it faster... you aren't making it fast enough.

    ~Sol