you know
I guess it'd be helpful if I isolated the bug and could reproduce it
but the other day I made like 20 physics objects without the family manager the other day and then put them all in the same family
and it took about 4092834 hours
and when I was done, they had all this weird collision mask nonsense going on
was this because they were square sprites I had stretched into rectangles (not at runtime)
I even changed it to custom collision mask and did each one manually