shinkan's Forum Posts

  • You can't really compare C2 and UE4. Yes they both can make 2d games for most platform but here similarities ends. You need a bit more knowledge how to do thing, to make simple games in Ue4 than in C2.

  • Nvidia ShadowPlay can record desktops, so if you running your game, which is 720p on 1080p screen then you can crop it in post and you will have a movie.

    Didn't test that specifically with NW, but with some other games officially not supported by NV SP. There is also a trick I found to record full screen games, you have to switch desktop recording to on, start recording and then run your game.

  • There are some cases while writing your mighty expressions you suddenly realize that you forgot to add a variable (instance/local/global) to your project. Then you need to close the expression window, add a variable (in case of objects you need to find it in the project first), find an event you were working on and retype (or paste) expression. It's not hard or difficult, but it can take some time to do.

    What I want to propose is to create a variables on the fly (in the editor only of course).

    Objects: If you are writing an expression for specific object, then this object is already selected, like on image below.

    [attachment=0:2n008swd][/attachment:2n008swd]

    All you need to do is, for example press right mouse button and click on "add instance variable" - then well know popup window will show up to add it. After you finish you can just simply continue writing your expression including just made variable.

    Global/local variables - same as above but with one difference. Newly made variable will be place above current event - so it's easy to find and move after.

    This could speed up a lot our workflows, because you would not have to remember to create all your needed variables before making your events. Just make them while you writing expressions.

  • It's not working like that, you can't make variables by right clicking on events.

    For global variables you need to click on empty space and create a variable. If you want to make it local, then you need to move it manually into it's place.

    OR

    You can use keyboard shortcut "V" to create variables - and this method will create a variable (local or global) depends where you use it. If you press "V" on a sub-event or an event inside a group then it will make local variable automatically, else it will make global variable.

  • Some more info about the project?

  • 5. At this moment no. XDK is working on adding extensions for apks. There's a thread somewhere in the forum explaining this specifically.

    6. I will say yes, but it really depends on your abilities of using C2 into your advantage. Optimizations is always an issue with every game engine.

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  • Plugins adds more functionality and in some cases it's easier to do stuff by making 3rd party plugin then make xxx amount of events and in other cases things can be done only by using plugins - Paster, Q3D, or even official ones like Audio for example.

  • floor(random(0,2)) is perfectly fine. it will return only 0 or 1 and never 2. There must be an issue with something else.

    (0,2) are 3 frames 0,1,2.

    (0,1) is correct.

    Nope. random(0,1) will return value 0 to 0.9999..... but never 1 and floor(random(0,1)) will always return 0

  • 1. In C2 you can have event sheets to control things globally - if that's what I think you ask for.

    2. What alextro said. You can have event sheets to set functionality for specific objects and simply include them where you need them.

    3. No. There is no visual representation of all layouts in the project. All of them are visible as a list in Projects panel window.

    4. There is no limit for layouts or layouts size.

    5. OBB, if you mean extension files (for games larger than 50MB) then XDK apparently is working on that.

    6. 500mb yes. Huge games... it depends what do you mean by huge game. Big layouts? Lots of textures?

  • Fancy indeed!

    1. You are welcome

    2. I gave you rather polite answer to think about

    3. This is the first and the last time you called me a cunt.

    Or you can leave and learn scuba diving.

  • Naji

    No, it's not. It's still $1,500 or $75/month + IOS ($1,500 or $75/month) + Android ($1,500 or $75/month)

  • You can do that easily by checking current domain name.

    Domain name = kongregate.com -> do something

    else -> do something else

    You can skip the "hashing" part from there https://www.scirra.com/tutorials/1324/simple-protection-of-published-game-part-two/page-1 and juse use the part where it's comparing on what domain your game is currently running.