Aurel have you ever noticed this problem? Or is your game simply optimized so well that it runs well even with this terrible performance?
Penelope runs ok even on poor hardware now, but I had to add a "low" setting in the graphic options.
Shaders and most of effects are disabled if checked.
After this step, if the computer is real, real crap, like a 12 years old laptop, a "LOW FPS STOP PLAYING DO SOMETHING" is displayed in the middle of the screen. Not elegant, but better than the game not checking the collisions correctly.
(And no one told me he ever saw this screen for now)
The weird thing is I'm using very large images AND rotate the screen when the ship turns, so we should get the same problems.
Should it be useful, here are my project settings ("fullscreen scaling" being changed to low for gameplay, and high for cutscenes/title screen)