shinkan's Forum Posts

  • I think what is happening to Construct 2 is basically what happened to Construct Classic. It's buggy, unfinished but Ashley has moved on to Construct 3, leaving behind an unfinished product with which only a handful of developers, if even that, made a succeeded game with.

    There's a lovely thread but kind find it now, about Node Webkit working "fine". There's a lot of nice posts in there about C2, exporters, and almost very same thing like in this thread. As far as I can remember, the ultimate answer to everything was something like "it's just a bug, they will fix it (chromium team) eventually". And guess what? They did. They fixed it. Everything was perfect.... for two or maybe three months

  • You should not blame beta releases, because that's what they are "beta releases". It's quite normal for them to have bugs.

    As of the rest... I really do not care anymore, after all posts I made and read

    I'm just glad I'm working on a project that don't need high or steady fps to work, but current wrappers situation (that lasts 3 or 4 months already!) is just a big lol.

    Q3D is nice and all, but it's just too damn confusing. I bought it, tried to understand it for whole week and then I gave up. Now if I need some 3d for desktops I'm happily using UE4, where things do work like I want them to work and always at 60 steady frames per second for me and others. So yeah C2 is currently my tool for making small, stupid and slow mobile and web games.

  • Jayjay yup, all true. Probably most of early adopters bought it because it was the next evolution of CC (all the features + more + working better). Ultimately html5 is not that awesome as everyone is seeing it. But hey, WebGL 2 is coming! it's all gonna be fine in next couple of years. All we need to do is just wait (no quotation mark needed)

  • Was about to ask about something like that, cause new localsotage kind of breaks my workflow xD

    "Then" is a nice idea but i think using only the name "then' will confuse a lot of users. Maybe this little green right arrow could be change to something different, like arrow pointing up or whatever. Just to differentiate it better from standard events and so when you see that event you now right away why is it there and what is doing. (Like i'm using blank events instead of "every tick" - I can tell without reading that this event will run every tick)

  • You can use magicam and do that in no time.

    But if you want do it yourself by event then you will need some variables and it should look something like this

    on mouse click:

    Set old_Mouse_AbsoluteX to Mouse.AbsoluteX

    Set old_Mouse_AbsoluteY to Mouse.AbsoluteY

    Set old_scrollX to scrollx*LayoutScale

    Set old_scrollY to scrolly*LayoutScale

    on mouse button is down

    set scroll to:

    X (old_ScrollX+old_Mouse_AbsoluteX-Mouse.AbsoluteX)/LayoutScale

    Y (old_ScrollY+old_Mouse_AbsoluteY-Mouse.AbsoluteY)/LayoutScale

    I'm not on my pc currently but this should work fine.

  • I know this is an old thread, but i just found it while looking for something else.

    We had same issues with kongregate (roughly even at same time as OP) and still happening very often.

    You are doing nothing wrong. This issue is entirely on Kongregate side. We have been uploading 10 updates a day because of that, and spamming all possible support on kong (chat, other devs and all possible emails) for days. And finally some random guy from support explained what is going on on their side... Then few more guys were working with us to fix that... Which ultimately ends up on deleting our game entirely - by kong staff, and uploading our updated version again as a completely new game. Yup, we had over 1000 play after initial update, some comments, rating, positioning etc... All gone, new update equaled fresh start. Two days later we send update again... same thing happened. And then we gave up on Kongregate. Last game we published there only when we knew there are no very bad bugs in it.

    On kongregate you have to upload index.html and zip file with all the rest. What is happening is that the new updated files from the zip are not replacing old files on their servers. Instead they might merge together making one big mess. We had situations where all text objects on the game was showing from new updated version, but graphic assets was still from old version of the game!

    We didn't upload there anything in last couple of months, so maybe they finally fixed that idiocy (highly doubt it).

    But just in case make sure your game is good as possible (regarding to bugs) before you upload it there!

  • Nothing about that?

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  • XDK 1878

    Everytime I click on Debug I got this

    After pressing "Install It Now" it's downloading and then shows me this

    It used to work fine with my Samsung Galaxy S3, now I'm unable to do any test via USB cable.

  • Just did all of that in R201 and the one from first post as you described. Everything works as expected.

  • It does not look like C2 bugs, but more like you are doing something wrong here.

    Unfortunately without seeing your capx file or events there's not much we can do to help you.

  • sqiddster btw. could you in spare time upgrade your benchmark with touch controls? I would really like to see a difference on mobiles between them (scirra and pixi).

  • Surprisingly on my nvidia 780 card (newest drivers) with scirra renderperf (webGL version) I get ~112.000 before frames start to drop. On your pixi.js version I get only ~89.000

    Don't have any Intel gpu to test thought :/

  • There are many post on that subject already. You could use search instead of starting another thread.

  • Just a question, Are you doing this switch for only one object in the layout?

    If yes then you don't need a variable for that at all.

    If no, then instead of modulo you can do simply "1-variable" (1-0= 1, 1-1=0 - simple switch), but if you are using an instance variable then Boolean is the nicest option.

    alextro, there are lot more then two options to switch a state

  • Hi,

    Very nice effects but where can i found them?

    The links are missing or i'm blind (may be it's time to sleep lol)

    Ps: Good demo

    There's some issues with attachments. I'll try to put a backup link as soon as possible.