Q3D is confusing because of the limited editor SDK of C2, so if people want powerful plugins with good editor integration, im afraid supporting C3 development is the only way they can do it... Regardless Q3D is constantly improving, and hopefully i'll have time to get some documentation out after the next update which finalizes a lot. I can guarantee using Q3D is way easier than trying to make a 3D WebGL game directly, and it works quite well at achieving that goal.
I'm all aware of that my friend. You have put tremendous amount of work to make this plugin happen and it is really great and powerful . But unfortunately, currently C2 is not making it any easier to use. I never found your plugin hard to use - speaking about event logic. But rather what confuses me a lot is C2 editor itself, placing 3d object in 2d inverted space is not fun for me at all. That's why I stopped using it, not because it's bad but because it takes too much time from me to set things right. That's why for time being I choose UE4 to do 3d stuff only cause i can do what I want faster and in full 3d space. I know I could build myself a nice 3d editor in C2 and use it to for my needs, but that's not the point here. I really hope I could use Q3D in a nice environment
"Mobile games aren't complicated, and that's because you really need to develop them from the ground up to get any kind of good performance."
And that is true as well, people tends to forget about that. But again current crosswalk do not help making even that easier, while having problems with almost empty projects