saiyadjin's Forum Posts

  • i've bought lumia 930 like a few days ago. call me crazy but that phone owns.

  • not sure if trick but definitely a performance booster.

    if you have pathfinding on your enemies and your obstacles move on screen -

    adding each 0.2s regenerate obstacle map (to family of objects) works pretty nifty and fast, instead of each tick. or per each enemy. on default settings 0.2s seems to have no effect of enemies hitting into sprites that are obstacles, tried 0.5s but then they do hit.

  • i expect my games to run on adreno and mali gpus, others are not even being used anymore. powervxr is lost case, and tab3 uses also some crappy gpu. not a problem for me, today mostly 90% devices use mali/adreno.

  • pls someone already ban these "performance trolls".

    anyway - profitability is not ultra high mega giga whatever someone said - because it's a html 5 game engine. that means - no real native performance ever. even cocoon isn't native. it's a wrapper, but a better one then crosswalk.

    if you want real native performance for android pls go learn Java and DIY, whole engine and game all over again, we're tired of listening to your whines. if you want IOS - go learn XCODE and make native game with whole engine again.

    c2 can't simply jump from HTML to C++ or Java (or both) because it would require starting from nothing to create engine (whole construct) in c++ or Java (or both) - to get native performance. so stop your whines for god sakes, because there will never be native on html. it simply doesn't exist.

    now a couple of pics for you whiners to finally get it in your thick skulls:

    http://www.ntu.edu.sg/home/ehchua/progr ... rocess.png < - this is a c++ generating code. you write your code, then you build it and an EXE pops out (step 1-4). After you run exe only 2 steps have to happen - loader and execution - that is native performance - when you load compiled code and it executes on cpu. simple as that.

    and this is for C++.

    now for javascript:

    http://qph.is.quoracdn.net/main-qimg-ab ... _webp=true

    when you write down your code it has to get INTERPRETED. that is different from COMPILE. when you get to execution step

    the nature of javascript is dynamicall so it has an interpreter that will constantly generate new bytecode. that bytecode will again run into execution - therefore you have a step more then with compiling. now you're wondering what interprets javascript - our browser. and browser is a compiled exe. get why there is no native with javascript? it can be fast, it can be good - but native - never.

    SO FOR THE LAST GOD DAMN TIME - STOP YOUR WHINES AND GO LEARN C++ OR JAVA IF C2 IS BAD TO YOU.

  • then just add solid to your enemies and they will evade each other. of course you will have to update pathfinding obstacle map regularly because now even the moving ships are obstacles to each other. use on that family - regenerate obstacle map, on each 0.2 sec. (doing it on each tick would blow up performance needs)

  • exactly. and they released heartstone for android - 1.5GB. so what?

  • in starcraft they enter into each other (sc1) - so you would have to make them without collision detecting between them with pathfinding. oh yeah, and not solids.

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  • i guess programming and dev isn't for you egyptoon. it's a tough job, if you want everything on one click to go - then maybe you should reconsider your hobby/job.

    p.s. real games (AAA) have over 1 million lines of code. i wonder if you could keep up with that. probably not. you can't keep even with c2.

  • 1. you can't

    2. you can't

    3. ok

    1 - you can't check nodes where something will move. when you regenerate map for movement it creates nodes on the map. and when you use find path it uses nodes that go closest to your target x,y

    2 - if you don't have collisions on that object and is not an obstacle then your sprite will move through it, else it will already go around it

  • great scott! already signed on it. hopefully it gets back into c2

  • sorry guys about late calling in.. i've stopped development currenty because i've broken my right arm.. hand to be more precise so i have more trouble holding mouse then before and it's gonna take at least 2 -3 more weeks before i get my hand in working order.

    in any case here's what i've intended todo:

    • plugins, effects and behviours manager
    • tutorial manager
    • how to manager (pretty much the same as tuts, but easier to find stuff and control
    • bug report system (for plugins behavs and effects - you submit a bug and creator gets a message about it)
    • i had something else on my mind and i can't think of it now

    anyway i'm finishing my pc game soon after my hand is healed and then i'm rolling with this until it's done. i hope i will make that in a time of 2 weeks max.

    -

  • i agree with cocoon js posts that it should be reconsidered for including back in. from all this xdk + crosswalk stuff it's just sad that a good wrapper as cocoon is deprecated. also with upcoming support for cordova and plugins that weren't supported before.. Ashley you really need to reconsider cocoon

  • if you want preview on another monitor - use extended display mode.

    then preview game and drag and drop the window to that 2nd monitor and expand to full screen. next time you preview it will be on 2nd screen

  • i recommend that you use this:

    each 0.2 sec + has sight towards player

    find path to player

    move along.

    instead of using var to check if it has some value. an setting it and stuff. now 0.2 sec is way slower then 0.016s (60hz)

    but it will work perfectly on any pc and won't be as taxing when doing it each 0.016s and won't calculate stuff with vars. also your vars thing won't work good when you go higher hz like 120hz screen.

    first and foremost - good job on making your game.

    second - i would like that game if i were stuck in 1990s.

    third - if exporting was free people would overuse this software and there would be no point in buying. if you want to test it - export as html,

    run chrome on your device and open your game, try playin. (host on google drive for free).

    4th - don't blame wrappers. there's a lot of them, cordova - crosswalk and intel xdk are free ones. if you want to try something better you better pay monthly supscription to appcelerator or such people. the problems are now just a one time doing and they will get fixed. crosswalk team already made skia which seems to perform ok.

    5th - for some real interaction with unreal engine you need to learn c++ or C# to utilitize it to max potential. using blueprints is fun, but it's limited.

    also you are comparing apples to oranges, c++ is the fastest performing language currently (OOP) - and that's why it's used for AAA games mostly. javascript on the other hand is interpreted language and is very slow. also dynamical. people are working hard on improving it's performance, even the new browser from microsoft shows good improvements, and working with javascript is very free but limiting in terms of knowledge. you really have to be good with it to gain good performance instead of C# where everything performs pretty good even if it's semi bad written.

    also do you think that unreal 4 engine is free? lol. they take you 5% each sell, 30% from all you earn, then there's VAT in your country (i guess germany from your video) which is 19%, alltogether ~40%, then check other "restrictions" from unreal creators... good luck with that it's all i'm sayin.

    it can be used if you have some starting funds like at least a couple of hundred thousands and a few people to help you develop a game.

    that's the power of c2. you buy, you do, you earn, noone stops you.

    6th - let me compare your game with c2 website - you say "there's no note that there's wrapper problems on first page" - i could say for your game there's no note it's not a 3D game, no note for a pixelated game, no note for a bad gameplay that looks 1990ish, then you say "no concrete roadmaps for future" - have you seen construct3.com?

    7th - 1/3 understands the problem, and that 2nd 1/3rd usually understands the problem and says it to people like you who whine and complain about things and don't know anything. and yeah, here's your answers. also i can run all games here that were posted on my pc, don't know about phone because i have ultra old phone (from android 2.3), but recommended is 4.4 or higher.

    8th - well good job on searching the forums for posts about openSSL and crosswalk performance. now go to unreal forums and look around. they all complain about stuff that c2 solved years ago. how to this, how to that. can't do this, can't do that. i'd rather wait for this cw bug to get fixed then go play with unreal engine.

    9th - i wasn't bringing any solution to the current problem, you can't even read my first post. i've added an educational link that deals with movements, multiplayer and exporting to windows 8.1 becasue there are some neat tricks in visual studio to do it. maybe you should read post 10x first before you go into any deeper dwelling, or destroying someone's thread.

    10th - no you can't. if you don't like it, leave it. what's the point. did you give 329$? no? then stfu.

    after all, i don't even know why i answered your bullshit posts, but i know that you're just a bad bad developer whose sole intention is presenting bad things and not doing a god damn thing about it. also the way you talk is so bad that NOONE can take you seriously. some examples of you not being very effective at talking:

    "But what brings me a funny night when the Person after a long, hot journy in the morning beside me says: "Hey, it was a great night, but sry, i have HIV!"" - wtf man? please give some constructive criticism or solutions next time, don't talk like this. grow up.

    " WAKE UP!!!! ALL!!!!" - no need to scream pointless things at people.

    "1/3 have stolen the Supercomputer from Batmans Cave and saying that the own games are running without problems.... Is this a social experiment here or what!?!?! I will answers!!!!" - really? batcave? you must be really college educated academic.

    and now my final question to you - how did you help this community? did you solve a problem? did you help solve a problem? if any of these is answered by no - please leave and don't come back until you develop some human community skills.

    Ashley - now this post (thread) was intended to be a educational link to people who want a bit more inside on the multiplayer, some behaviours and monetization (free from microsoft), and this guy has really ****** me off with it's attitude. i would kindly ask you to delete mine and his posts from this thread, thank you in advance.