ryanrybot's Forum Posts

  • It all looks so good, mudmask!

    I'm glad to see that you are continuing this project and can't wait to see what you come up with.

    The polished character looks really good, but seeing him in game would be the real test if the sprites fit or not.

  • If you are just starting out on an ambitious project, the last thing you should be doing is drawing sprites. You could do some concept art, but if you start drawing sprites now, they will surely need to be redrawn when development starts.

    I think it's pretty well accepted to start creating the mechanics using squares. If a game is fun with squares, it'll be fun with full graphics.

    Also, don't expect it to only take you a year. Not to say you couldn't, but game development is a fickle beast. Depending on how ambitious you want to go, it could be 3 years or more.

    Here are some links that could get you going in the right direction.

    viewtopic.php?f=147&t=162801&p=985894&hilit=strategy+game#p985894

    behavior-rex-boids_t126707

    http://c2rexplugins.weebly.com/rex_moveto.html

    Good luck!

  • You could also pass it on to Ashley and maybe he can fix it, if it's a C2 issue.

  • bilgekaan, this thread had some discussion about it...

    Maybe it would be of some interest.

  • Hmm... Microsoft says it's fixed in Edge, so it's not an issue anymore.

  • I had this problem about a year ago and got so frustrated with it that I gave up.

    If you are setting the sprite position with every tick, it MAY have to do with the event placement in the event sheet. I found I had better luck when I placed the every tick event at the top of the event sheet. Even so, I never got a sprite to follow the cursor one to one.

  • Also, if you are using the platform behavior there's the "is on floor" and "on landed" conditions.

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  • I have some free alternatives for you as well, if you would like.

    For graphics, another option for you would be Paint.NET. I find it's a better program than GIMP which is just too frustrating to use, and you don't have to download a bunch of plugins to get it to do what you want.

    For sound you might want to try Audacity. It's for editing, instead of creation, but you can layer existing sounds and add effects to make completely new sounds. I've layered thunder, dog barks and explosions to make gun sounds before. It's fun.

    If you are doing 8-bit sound effects and music, nothing beats Dr.Petter's tools.

    sfxr for sound effects

    musagi for music

    Good luck!

  • If I understand what you are asking, you can change the speed of a specific frame in the image editor using the animation frame properties.

    Just double-click the sprite, click on the frame of the animation you want to change and in the properties there will be a Frame Speed you can edit.

    As far as I know, you cannot edit the frame speed using events though.

  • have you tried your game on a laptop with HD4000 Intel graphics? my guess is it would be very laggy.

    I haven't tested it with a NW.js build, but I have tested the browser version. Chrome says the game runs between 50-55 fps using the built in fps counter, and it's not unplayable by any means.

    megatronx has been around a while, and I would trust that he knows what he's talking about. Besides, I'm just doing this as a hobby so performance on old laptops isn't really something I think about.

  • Hmm... I can't say that I've ever really thought that performance would be an issue at 1920x1080. The only machines my game doesn't run on are the old laptops at work, and their GPUs don't even support webGL. I'm trying a single large layout (100,000 x 60,000px) and performance hasn't been an issue yet.

    If I ever do run into issues, I'll come up with an alternative method or cut some of the offending content, but I know everyone doesn't fly by the seat of their pants like me when it comes to game design.

  • I will definitely be checking this out when I get home from work. It looks like quite a fun game. Thanks for sharing!

  • If you want to move one object and have the child objects follow, you can always use the Pin behavior.

  • I believe it has been stated that Construct 3 will be available at a discount for people who purchased C2.

    C2 is quite good, and I would recommend it even though C3 might be a year or two away.

  • Gigatron seems to like these sorts of challenges.

    That webgl particles demo is very impressive.