Hi all,
I'm here to talk about Parasite, a small project I've been working on my own for some time. The game is currently playable but not available publicly as it requires a bit more testing.
***UPDATE 06/11/2015*** Final demo
- Core mechanics update (energy, morphs, etc.)
- More content (x2 playable area)
- Additional story elements
- New enemy types
- Improved resources
- Keyboard configuration
- Customisable visual style (scanlines, bulge, etc.)
- Endless list of balancing and level design tweaks, plus various bugfixes
Previous focus test demo is no longer available
New demo shows ~15% of the game content (tutorial area + 1 out of 8 modules)
Browser demo
Recommendations : up-to-date Chrome + Xbox360 compatible gamepad
https://dl.dropboxusercontent.com/u/526 ... index.html
Desktop demo
Recommendations : Windows 7/8/10 + Xbox360 compatible gamepad
https://dl.dropboxusercontent.com/u/526 ... emo0.9.zip
OVERVIEW
Parasite is a non-linear retro platformer with a mix of action and puzzles. The player controls an alien worm wanting to get rid of a human space colony on his planet. There are multiple shapes to unlock and to switch between to facilitate the navigation and sabotage the complex.
SCREENSHOTS
KEY FEATURES
- 4 unique environments with their own specificities
- 4 shapes to unlock, each providing an exclusive ability
- Non-linear level design allowing for routing choices
- Use health as a resource to change shape and work around obstacles
- Integrated timer, for the speedrun enthusiasts
- Deactivate all 8 station modules before too many humans can escape !
FACTS
- Estimates play-time : ~2h for a first playthrough (complete game, demo is ~15%)
- Playable area : 1 giant level, ~250 accessible screens
- Variety : 20+ types of "gameplay" entities - enemies, traps, interactions, etc.
- Development time : ~3 months
- Team : myself
- Development tools : Construct 2, Tiled, PyxelEdit
- Production tools : Trello, Toggl, SmartGit, BitBucket, OneDrive
- Technology : HTML5, playable in a browser or on a variety of platforms after export
CREDITS
Adam "Atomic" Saltsman
http://adamatomic.com/
Environment
Christopher "Oryx" Barrett
http://oryxdesignlab.com/
Characters
Vesa "Master484" Vanhatupa
http://m484games.ucoz.com/
Visual effects
Victor "Snabisch" Navarro
https://makeagame.bandcamp.com/
Music
Jesús "Jalastram" Lastra
http://opengameart.org/users/jalastram/
Sound effects