ryanrybot's Forum Posts

  • I agree with

    Perhaps you should try something a little less complicated, just until you are familiar with C2.

    Also, it's not that we don't want to help, but coming on the forums and asking a very generic question like "how do I make game X" is like asking us to make your game for you.

    If you are stuck on a certain mechanic we can help for sure, but you need to be putting in the effort to learn as well.

  • Gigatron, you are pretty much the best.

    Could this work alongside the three.js plugin you're developing?

  • I used to think that 10% was perfectly fine, until I started designing the entire layout for my game.

    Being able to zoom out more would be very helpful, and I'd like to add my +1 to this being implemented.

    If you were building a low res or mobile game the current zoom level would be enough, but the 10% limit feels a little cramped when building a larger pc game.

  • You sure can!

    If you add new images or animations, or tweak anything, here's a video tutorial explaining how to refresh it in C2.

    https://youtu.be/BXC4loDUQ-w?t=243

    It's slightly more involved than just resaving the scml, but not much.

    The video is also in the link I posted earlier, in case you want to reference it later. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I did pretty much what you you are trying to do and it was very easy to import the sprites files afterwards.

    If you use a plain old rectangle for your placeholder you will need to add the events to trigger the Spriter animations after you have your scml ready. I would recommend that you have a rectangle anyway, and just pin your Spriter object to it, then hide the rectangle much like you stated above.

    Alternately, you can animate your placeholder but you will need to change all references to the animations since Spriter objects have their own way of calling animations.

    There are a few tutorials on BrashMonkey's site, but this forum post has pretty much all you need.

    http://brashmonkey.com/forum/index.php? ... nstruct-2/

    You have the right idea, and it's really not as difficult to implement as it may seem. Good luck.

  • The pan demo worked flawless for me as well.

    I wish that I had a suggestion to help you out, but my knowledge of such things is very limited.

  • I'm always so jealous of how awesome this is looking.

    Tokinsom and 7Soul, you guys inspire me so much to finish my game, with the hope that I can make something as cool as this.

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  • :O

    That is pretty awesome, Gigatron!

  • Wow, that is quite generous vortexstudios! Thank you!

    I did take the first code, and will be purchasing any great plugins you make in the future.

  • I've never used the q3d plugin before, but this looks like quite the undertaking. This definitely has potential and will be interesting to see how this comes together. Keep it up!

  • I don't believe there is an option like that as C2's compression is quite good, so I don't see the need to do it yourself.

    If you must though, you could try saving the images as the highest quality png files and compress them from there.

  • I don't now what might have gone wrong as I have never exported to the arcade before, but I can confirm that your game is not loading. :S

  • andreyin is correct. Once you are accepted to become a Wii U developer you will be granted access to the Wii U exporter.

  • Thanks untune, the effect looks great!

    When you apply the effect to the layout the background turns black in the layout screen, but anything in layers remains unchanged.

    If you run the project everything looks as it should, or at least for me it does.

  • Thank you very much, Ashley!

    I figured it must be a bug in Edge, but thanks for the fix regardless.