hey was playing around this days with Q3d had a few bumps till i understood some of the functionalities of it... and i managed to do the next demo.. im planing on doing a full multiplayer death match FPS out of it... when its completed ... will be available for download with a manual in Scirra Store Hope you like it... any feedback is appreciated
the capx will require q3d plugin version 2.4 or later, TiAm's MouseLock ... and r213 C2 version
At the moment just a nodewebkit demo .... there still plenty of work to be done to have a polished Kit.
right now... it has only the basics ...
When game is loaded will require for you to center the mouse in the aim sight as close as possible to the center for now in order to have a good forward/backward motion... till i fix it.. and il find a better way to raycast the movement direction...
In Game Commands :
Ctrl - Crouch
Space - Jump
WASD - movement
F - Toggle flashlight
Mouse1 - Fire some blank bullets
Mouse2 - Zoom Mode
R - Reload
Q+Enter/Q+Return - Restarts game
Shift - Silent Walk
The game movement is based on FPS Control Demo
you can download the capx files and buy the q3d by going on this page Q3dTopic
You can download Tiam MouseLock Here
FPS KIT DOWNLOAD will be available soon..
Edit1:
there is some problems with the exported executables... seems they dont want to run on my computer and i doubt that will run on others
Edit2:
seems the Audio Plugin has some issues... on R213 il try downgrade to a older version and see if its going to be fixed.
Edit3:
downgraded to r212.2 audio is not a problem anymore.. however in the desktop version the FPS hands model with gun doesnt want to load... im working on it... Seems i wont be able to make it work tonight ... so here is an ingame screenshot ... til im able to upload a stable working version of it.. its weird cause in preview everything works perfect.. when im exporting nothing works anymore... im stuffed with this kinda problems..
here is a html5 demo... just the hands and weapons seems to get stuck.. seems its a bandwidth problem on my side..
DEMO im working on a 3d platformer Mario style also.. hopping to finish this particular FPS kit soon, and have it available in scirra store up and running with a menu and an online multiplayer system and 2 or 3 maps to be selected or voted to change ... the only issue wold be what wold be the minimum requirements to be able to run it.. since im creating this on a low spec computer... im thinking there wold be a duo core needed and atleast 1 gb ram.. but not sure yet... will see
ok i see where the problem is... i think because i added the weapon as a child in the animation of the hands... creates all the problem.. il try change it for later.. since it was already in the future plan to be able to pickup weapons from ground ... now makes sense why all those issues i had lately.. ok demo is working.. if u have a low internet just wait... till it loads.. it may take a bit ... hands file is about 25 mb cause of the weapon is inside the same json file instead being a dependent model..
the hands come with 5 animations drawweapon.. withdrawweapon .. inspect weapon, reload , reloadnoclip, shoot , shootnoclip, idle, melee_pad_hit but i use only 2 of them for now.. seeing the problem that the gun creates... il need to reanimate everything again... or atleast some parts enjoy share... comment/feedback etc keep it healthy
Edit 4 forgot to mention the current events... 48 wold be less just i added 10 more for some simple minor aspect stuff that il change it later with some behaviors