ryanrybot's Forum Posts

  • Nice job DigitDraw! I really liked the parallaxing backgrounds. The gameplay seemed a bit simplistic at first, but soon ramped up in difficulty.

  • Hi Solomon,

    A couple questions...

    Have you tried the template on a different computer, or even a phone?

    Is there lag on any C2 games that other people have made?

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  • Very cool! It certainly has an Alien Syndrome vibe to it.

  • Thank you very much for sharing, ! I'm starting to get a better idea of what I want to do, now I just need the time to implement it.

    I've been posting my progress in the WIP forums, if you wanted to know more about the project.

  • Sooo many good-looking projects posted recently! *swoons*

  • Maybe I'll give this a shot tonight. It looks quite promising. Thanks chrisbrobs!

  • A proper film grain would be great. If you could get this working I would love to try it out.

    The noise filter bundled with C2 looks okay, but it's not quite film grain quality.

  • Thanks megatronx! I'll start a thread over there.

  • Problem Description

    In Microsoft Edge the gamepad event "On Button Pressed" will fire continuously as the button is held down.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/30500491/controller.capx

    Description of Capx

    In the Capx, there is a red box and one "On button Pressed" event.

    Steps to Reproduce Bug

    • Run Capx in Edge
    • Press A on gamepad

    Observed Result

    Red square continually blinks as long as the A button is held down

    Expected Result

    Red square should only disappear or reappear once per button press.

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (NA)
    • Edge: (Yes)

    Operating System and Service Pack

    Windows 10 Home

    Construct 2 Version ID

    Release 212.2 (64 bit)

  • Thanks Ashley! I'll post the bug tonight.

  • Edge has a Send Feedback link in the Options menu. I've sent a report already, but if we all do it Microsoft might elevate the bug.

  • Yep, on button pressed, which should trigger once, is behaving more like is button down.

    Quite disappointing as I was hoping Microsoft would implement the gamepad properly. Hopefully we don't have to wait 2 years for a fix.

  • megatronx, I might try a hold to toggle type of thing with weapon selection, but I think mouse support will be the direction I go.

    Anyway, here's a test build of my game. The keyboard controls are very messed up, so if you have a gamepad, it's for the best.

    https://dl.dropboxusercontent.com/u/305 ... index.html

  • It's been a busy summer, but I managed to get some more stuff done; not much compared to how many months it's been, but I have a new build up at least.

    https://dl.dropboxusercontent.com/u/30500491/8-26/index.html

    As always, let me know what you think.

  • Lol, personally i think the bullet size can be bigger .

    For folks who aren't accustom to difficult games, perhaps you can subtlety lower the difficulty a bit without even letting the player know it too. For example after like the 5th retry or so (there will be plenty of this), and also depending on the level, you can slow down some of the moving obstacles, slow down the chasing enemies, increase drag slightly, gravitate bullets towards the target.....etc. But do it all behind the scenes so that a player isn't "forever stuck" on a certain level and will be more enticed to continue playing. This technique was actually done in Resident Evil 4 - not a lot folks know this though .

    The problem with this method is it ruins the flow and timing. If an enemy/obstacle behaves a certain way or moves a specific speed, you expect them to always move in that way, which is fundamental to how you would react.

    In a game like this, where timing is everything, if you start adjusting the seed of objects after the player dies, the player will have to adjust their tactics. That might become frustrating after repeated attempts when objects don't move like they once did and you have to relearn the level all over again.