roboteka's Forum Posts

  • > Does this affect the Canvas+ apps also?

    >

    I'm not sure, but I read iOS8's auto-clean is allowed to go after temporary generated files or browser generated files when space is low.

    I already have 2 users leaving me a 1 star rating cos they lost their save, that's AFTER I put a warning in the app description that they should not be very low or out of storage space else their auto save won't work. People just don't read app descriptions these days!

    Ouch, so sorry for you. It sucks when people don't read the descriptions and leave 1 star ratings, been there.

    It seems this can affect every game that uses webstorage then. Oh. Shit.

  • Does this affect the Canvas+ apps also?

  • Oh wow, looks really cool! Being a fan of point 'n clicks I'll follow this one for sure.

    Nice Skyrim references and the graphics remind the style of Hearthstone in a good way.

  • Wow, that mode7 -twist is brilliant.

    TNP is a good example what C2 can do in the hands of a talented pro, super nice work!

  • You guys have really stepped your game up, nice work!

  • You made some change in your game, or even made changes to files exported by the construct? Or simply, generated apk with the new exporter plugin and the new compiler?

    Check your PM! This is not the best example as I said there, but if you have any specific questions I'd be glad to help.

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  • I am currently testing our new game Wheel & Deal with the latest CJS-plugin and and r185. Solid 50-60 fps on all our target devices. Now, if Game Center works as it should we are set. Nice.

  • Wow, nice work. Seems like a game I'd enjoy playing very much!

  • Start here:

  • My god this is getting ridiculous.

    I already feel like a second-grade customer because I make games for iOS.

    Now things seem more complicated than ever. Sigh.

  • I'm using C2 with Macbook Pro through Bootcamp & Windows 7. Works fine.

    Slow clap, two thumbs up, etc. This is awesome.

  • I'd very much like to see this too. Yes, it's relatively simple to code... but when you look at all the other advanced audio-actions already available it's quite odd controlling the volume smoothly is not already there.

  • Hey guys, just want to thank you all for putting so much time into this! You have no idea how much you have just helped me now that things are working again. Also, it's nice to see Ludei posting here more often.

  • Coding audio stuff can be a pain.

    Hear you, currently struggling with audio myself.