roboteka's Forum Posts

  • Avoider — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/avoider-258

    <h3>Mobile ready minigame template.</h3><div class="deshr"></div><p> </p><p>Goal: avoid randomly spawned objects as long as possible.</p><p>Features:</p>

    • Simple mobile ready controls.
    • Endlessly scrolling background.
    • Randomly spawning enemies.
    • Webstorage high score system.
    • Features menu screen with simple glitch effects.

    <p>Neatly organised and commented .capx - super easy to modify to suit your needs!</p>

    Use this topic to leave comments, ask questions and talk about Avoider

  • PhoneGap Build is free for one app. You can also download the PhoneGap build tools and build everything yourself locally, but that can be pretty complicated, especially for Android.

    I don't know what new things you'd expect in Construct 2 - do you have any specific suggestions? The main improvements in iOS 8 and Android L are WebGL support and improved performance in the web view, which is highly relevant when building with PhoneGap.

    Do you happen to know does iOS Game Center etc. work already?

  • here is what you have to put in browser new window action

    https://twitter.com/intent/tweet?text=Yeahhh my best score on name of your game "& HighScore &" points play it on iPhone and iPad here&url=https://lin of your game

    do the appropriate changes (your game link and name" and encode all the link i give you

    the url for encoding is http://meyerweb.com/eric/tools/dencoder/

    and highscore is global variable of your highscore if you use webstorage

    Hey, nice game there.

    I just tried the code, but apparently did something wrong. Could you please share a screenshot of your code so I could see what I did wrong?

    Thank you in advance!

  • It will be fine, bugs and whatever will be fixed on GitHub, its no big deal.

    What's a bigger deal, is if Ludei went out of business, their SDK integration relies on their own servers to communicate with Google (for IAPs) or MoPub. If they close down, your Ads won't show and your IAPs won't work.

    This is why I like Intel XDK, since the AdMob & IAP plugin calls directly to Google SDK.

    Good points. Also, this is more about timing than anything else. I think it is clear that CJS is slowly but surely getting old, but right now it is still the best solution we have.

  • Holy shit, that was quick.

    + 1 What Silverforce, roberto and hollowthreat said.

    I think it is WAY too early for this. A year from now - maybe - when people have moved to iOS 8 and PhoneGap is proven to work, this could be the way to go. Like it or not, CocoonJS is still the best option when publishing for iOS.

    Sigh. As much as I love C2, things have taken some weird and unexpected turns lately and tbh I feel really uneasy to keep using C2 as a professional tool. I understand it is still possible to use CJS, but jumping through some extra hoops to export the only way that works for me... well.

    We will see.

  • Only CocoonJS lacks this feature, and we will likely deprecate support for CocoonJS in the near future due to problems like this.

    Please make sure PhoneGap (and iOS userbase) is ready before you do AND notify us early enough. CocoonJS is still the fastest option when publishing on iOS. If you drop support out of the blue, that would cripple my next 2 upcoming games for good and I think I am not the only one.

  • Hey Construct Community,

    I'm going to submit a bug report but I was just curious if anyone else's .exe's are acting funny after the latest update. My .exe is freezing every 2-3 seconds, it's definitely not a memory issue because the game is really barebones at the moment.

    Same issue here!

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  • Thank you very much! Everything works perfect again! Banner Ads, Fullscreen ads and GameCenter. Didnt test on Android

    My setup:

    C2 v178

    Cocoonjs 2.0.0

    Replaced Cocoonjs plugin (C:\Program Files\Construct 2\exporters\html5\plugins\cocoonjsads) with the files from https://github.com/ludei/Construct-2-plugin/issues/27.

    I had an issue where the projects didnt want to load after replacing the plugin folder.

    Deleting the "Game Center" Actions from the Old CJS plugin, and then replacing the plugin files solved the problem for me.

    Ashley, if possible, can scirra please replace the cjs plugin with this one: https://github.com/ludei/Construct-2-plugin/issues/27, also, if an action can't be loaded, the project (capx) should just load without that action.

    So Game Center works again? Aw yiss.

  • i still hope theres an official update with cjs plugin, even with ios8 & android L support for webGL, it'll take years till most devices are up to date. :/

    Word. I'll definitely switch to PhoneGap when the user base (and tech) is ready. It'll take about a year if you compare to eg. iOS 7. I'm planning to release two games before that.

  • but still... what can i use instead of letterbox scale i mean when i preview it in scale outer or scale inner it looks wier in the browser

    It depends how you design your project. I use scale outer and anchor UI-elements to right places. Take a look at some tutorials how to build a nicely scalable game, it takes some time and testing to get things right. Good luck!

  • iOS version is stuck in Apple's review loop... its nearly 1 month since I submitted and nada...

    That's definitely not normal. Longest I've had to wait is 7 days. Maybe you should contact Apple? Is the status of your app "Waiting for review"?

  • oh it is only the session storage..... i am sorry. i didn't understand you the first time.. nah its ok i can deel with the local storage.. thx btw

    No prob! Local storage works fine when saving hiscores etc.

  • WHAT NOO!!!! please dont say that the webstorage plugin isn't working!!!!! do you you know how many days i waisted just to add that feature in my game!!!!! F**K COONCOON

    "The WebStorage plugin's session storage is not available. Use local storage or global variables instead.

    Local storage works fine. Is there any particular reason you would use session storage?

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