roboteka's Forum Posts

  • Aw yiss, +1

  • You're not the only one to feel that.

    We are all eagerly awaiting for XDK, the saviour!

    Yeah and also PhoneGap + iOS8.

  • I am quite worried about the state of CocoonJS. It seems the latest compiler where everything worked was 1.4.7. How is this even possible? Game Center is broken, Ads do not work... How are we supposed to deliver quality to our customers with tools that do not work?

    Sorry about the rant, but I've had it with CJS and am looking for reliable alternatives. Sigh...

    Yes, this seems like a great idea! However, I really hope that the quality of the assets sold will be kept good. Less is more.

  • awesome news! Well hopefully the update goes through quickly...wish updating on the store was a bit quicker.

    Have you tried 2.0.1 at all? That is the one I been using but yea no dice on the GameCenter. I will have to try out the 1.4.7 compiler then, but I guess I will have to roll back my C2 because I installed that CJS plugin which caused more problems when compiled.

    Yea I would totally love to see an actual working example of game center, even just a small snippet would work for me, just to make sure I'm trying to call it at the right time and using the right ones, that would be fantastic!

    I tried all of the compiler versions, except the newest which rolled out yesterday. Only the 1.4.7 works so far. I really hope Ludei will fix it, as our next game really needs global hiscores.

    Anyways, here is how I do it:

    First you need to set up the leader board on iTunes Connect in your app settings and give your leader board a name. I called it "GlobalHighTrambo".

    Then, on the first (menu) layout:

    On Start of the layout - CocoonJS - Request login (this connects the player to the GC and the "Welcome back, player!" message appears when player starts your game)

    Then on my game over state I store the hiscore to a variable "GCHighScore" and call CocoonJS again, this time:

    CocoonJS - Submit score of "GCHighScore" to Game Center leaderboard "GlobalHighTrambo".

    That is all, actually. Let me know, if you have any questions.

  • Also, check out this bug report I got from one of our players:

    "If I visit gamecenter for TRAMBO it makes my ipad crash. Then every time I visit gamecenter again after that it crashes. I can only get out of the cycle by visiting gamecenter in airplane mode. So... Yeah, I hope your update fixes it!"

    That was our last update using CocoonJS compiler version 2.0.0... YIKES.

  • Edit: double post. Mods, feel free to delete this.

  • thanks for the info! Yea it's quite frustrating having to rely on these other services/programs to be able to build apps. Yea let me know how it turns out and whatever kind of suggestions you have that worked for you.

    One thing I thought of the other day which actually caused me more problems: Which version of the CocoonJS plugin are you using in C2? Before I was just using whichever version was in the regular C2 install but realized the example file Ludei showed had some other functions that were not available in the version I have. So I downloaded the one from Github and used that version but now when the app starts up and tries to do something with Gamekit it just stays at a black screen....

    I am using the latest build from Scirra (always) and when I compile through the Ludei cloud service, I choose version 1.4.7. With the launcher I always test with the latest version they have on App Store. Game Center does not work there.

    Today our tests prove that Game Center works when using 1.4.7 version of the compiler - an old player successfully updated his score and a new player got his score through. WOO! We may get some more attention to our game tomorrow, that is way I am testing this now.

    I can post the code for you that works, if you want.

    Man mobile games from C2 to CocoonJS has been quite an uphill battle, at least for me.

    Haha, yeah - I feel you. Just hang in there. Things are getting better all the time and C2 is really a great little piece of software. Just look at these devs, they are here literally every day, answering questions that we have. I think they deserve our support.

  • I was just curious if anyone has successfully implemented Game Center (iOS) leaderboards into their CocoonJS game?

    I've searched through posts and have seen that older versions of CocoonJS was not capable, but based on Ludei's site it is capable now and even have an example of it (although the example doesn't bring up Game Center like it is supposed to). Paired with Ludei's terrible documentation and "tutorials", I have had a frustrating time trying to get leaderboards into my iOS game.

    I got it working on my game (Trambo) earlier this year. I think I was using compiler version 1.4.7 and the latest C2 beta that was available then.

    Later I updated the game with 2.0.0 and the Game Center stopped working. FFUU.

    Now then, I am updating the game again tomorrow - this time using r172 (I think) and 1.4.7. The game seems to at least connect to the Game Center normally and it seems the score posting is working as well.

    I'll keep you updated in case something goes terribly wrong tomorrow. I can also post the code I am using in C2 if it works fine.

    Laters!

  • Sorry to hijack your thread, but I have a small question: I have an unused layout, which contains all assets that are spawned in other layouts.

    Is this a good practice, or should I place all the objects in the layout where they are spawn during gameplay?

  • A global release depends on how well the Americas version sells.

    Ok, seems reasonable. Thanks! Here's to hoping it will sell well.

    Any tips? Don't wait for Nintendo for anything. Expect things to take a loooooong time. Don't assume anything, make sure!

    Read and understood. No surprises there, good stuff to keep in mind.

    Come find me on the forum sometime, and I'll help where possible

    All the best and thanks again, I'll look you up over there!

  • Ha, AWESOME! Being a drummer myself I really like this, a great idea.

  • Ok.

    Then i would like official confirmation from Ashley or one of the devs stating that Construct 2 cannot export a game of a specific size (must be specified) and run properly on Mac OSX, IOS, Android and PC.

    I meant no disrespect, of course. Just remember that it's all just my limited experience, Silverforce for example has done a wonderful job optimizing his bigger games for mobile.

    I think it's hard to nail down a specific number, because so many things depend on the end user. Your best bet is to test your game from the beginning on all devices you plan on releasing.

    Good luck!

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  • Congrats and good luck with the sales! Just followed you on Twitter too.

    Gameplay looks cool! Alas, I have no access to NA-store, so can't buy it. Are you planning a global release?

    I'm planning to release our second game on WiiU too, just got accepted today. Any tips you can give?

  • Same, I tried to upload custom splash screens and update, but it wouldn't load the changes. I dont know if it is a bug or what exactly they are planning with it. They always seems rock solid with their own splash, so maybe the custom splash option, is a frame after the ludei logo and construct 2 is not using that feature.

    Anyway, in the meantime I added a loading layout to my game in C2 and when you export with the minify option checkt in C2, your personal loading screen will appear after the ludei logo. like this, at least your company will be named too. this loading screen will appear every time the game starts and there will be no more black screen after the ludei logo while your game is loading, which is nice.

    Hey wow, I've been struggling with the disappearing loading screen myself and you just saved my day with that workaround. Thank you!