roboteka's Forum Posts

  • Is Game Center broken again when using Canvas+ and the Cloud compiler 2.2?

  • Hey I remember playing the original game! Loved it. Glad to see you are making a bigger game out of it, looks awesome.

  • Thanks for spotting that!

    I've updated the art work to something more fitting to the game and the rest of my enemies. Kind of a blessing in disguise.

    [attachment=0:1i77ozpt][/attachment:1i77ozpt]

    Wow! IMHO That's much better. Really dig your style, actually! Nice, clean and the colors are fantastic.

  • Thanks! Never played any of Vlambeer's games. I just checked out his/her/thems? work... I assume 'super crate boy' is what you are referring too. o_O dang I didn't even realize I was similar to it. Just downloaded to check it out. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Nope, I was referring to their latest game called Nuclear Throne. In NT they have a playable character called Robot and it looks quite similar to your enemy design.

    http://nuclear-throne.wikia.com/wiki/Robot

    http://pietepiet.com/img/art/robot_walk.png

    <img src="{SMILIES_PATH}/icon_cool.gif" alt="8-)" title="Cool">

    Edit: I don't think this a problem, just a funny little thing I noticed!

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  • Awesome! The inspiration is a bit too obvious regarding some of the enemies (hey, I dig Vlambeer too!) but all in all this looks great! Can't wait to try the demo.

  • Man, looks super cool! The controls seem great and the level of polish (everything's so bouncy) is top notch. Can't wait to play this!

  • That is very helpful. I have always found Cocoon JS to be helpful. Do you know if the ads show up in AdHoc builds or in the simulator?

    No prob, glad I could help. I don't know about the ads since I don't use them myself, but some here have successfully implemented them in their iOS games. Hope this post catches their eye.

  • Hello,

    Yes, that is right. We are currently on it. It won't take too long.

    Apart from that, recently we fixed an important issue in our end regarding the touch event when the game center was opened and the game is paused in the background.

    If anyone found this issue, just recompile the project again.

    Regards.

    Hey cool, that's nice to know! Thanks.

  • CocoonJS. It's deprecated by default, but you can right-click the exporter menu and make it available again.

  • I used CocoonJS (Canvas+) - got the latest plugin from GitHub and used the newest Cloud compiler. Game Center works, not a single complaint about performance. Then again, the game is a small high-score chaser.

  • Congrats on getting it published.

    Thank you!

    We are also featured in 100+ countries including US and UK atm, exciting times!

  • Downloading as we speak. Good luck!

  • Aight, Wheel & Deal is out: https://itunes.apple.com/us/app/id953049488

    We used CocoonJS (Canvas+) and managed to limit the memory use to 25 mb, no crash reports so far. Game center scores are working like a charm!

  • Ok, so I am buying this asap when the early access comes out. Simply incredible!

  • > Sisyphus

    >

    > one week ago I have compiled my APK using CocoonJS 2.1.1 + plugin for C2

    > and I use 'Webstorage' plugin too - and everything is working fine

    >

    WebView+ or Canvas+?

    Actually, I'm taking about iOS8+ where WebView+ uses WKWebView and not APK for Android.

    Webstorage works fine with Canvas+ - can confirm this also.

    Let's hope Ludei fixes the Webview+ soon so you can update your game!