ludei
anything new about native AdMob ads? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
Just wait a little bit more. It won't take long. However, remember we will publish first for all platforms and then we will adapt the plugin for C2.
In addition, I can tell the it won't be only an AdMob plugin <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">. It will be the first part of a big release.
Sorry for the late response, here is a simple project. As soon as I remove the pathfinding behaviour its working. Sorry for the link but i cant access dropbox here: http://www.filedropper.com/pathfindingbug
Additional to that my webstorage is cleared every time I restart the game.
I'm not sure but the memory handling doesnt seem to work as well. I receive a memory warning but the log just shows me 6MB are used...
Thanks for the test case, we will have a look at it. About the memory warning, it shouldn't be triggered only for 6MB of memory usage. About the webstorage, we fixed the issue that was cleaning the webstorage in the Webview+ for iOS.
Hello, while you are here, may i ask you about the webstorage issue in webview+ for iOS that causes webstorage to wipe out if users runs out of space? Any news on that front? I heard that WKWebView has some kind of auto-cleaning feature, which periodically remove temporary files or cache in the app folders if they are not flagged as "non temporary". So you need to flag the temp files and cache somehow. This prevents many users here from using webview+, Ashley said that there's nothing he can do about this bug, so maybe you can fix it somehow, or if it's something in c2 maybe you can help us fix it?
We have been looking for it since you post your comment, and we didn't find such a flag. If it exist, it will be really easy to solve.
Cheers.