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> We hope to see more Construct2's games published using CocoonJS .
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I doubt this very much.
Seriously, CocoonJS was the only option, then it was the best option, now it isn't even a viable option.
It's just a matter of months and CocoonJS won't even need to be an option.
We have tested other options, and believe it or not, they are really really good and they have
Great service. Great support. And Hands on approach to sorting out bugs. Something that CocoonJS never cared for.
Which options are you talking about?
PhoneGap with an app limitation of 15MB?
Ejecta which just shows me a blackscreen?
CocoonJS also offers a really nice way to debug games with the launcher. As an iOs developer this is awesome! Exporting an app to the mac, decompile it etc takes about 20 - 30 Minutes!