roboteka's Forum Posts

  • Awesome! Playing for a while made me a bit dizzy, but seems like a really fun idea.

  • Shooty Space — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/shooty-space-2198

    <h3>Shooty Space</h3><div class="deshr"></div><p>An endless space shooter with retro-esque visuals. Gameplay in the vein of Shooty Skies.</p><p>Includes boss battles! Touch to move and fire. Just add graphics and you're good to go!</p><p>Features:</p>

    • Interesting mobile ready controls
    • Under 100 events
    • Endless gameplay including boss battles
    • Webstorage high scores
    • Light: Approx download less than 300 kb and memory use 4.4mb
    • Neatly organised and commented .capx - super easy to modify to suit your needs!

    <p>This template uses the CRT-shader effect: scirra.com/forum/effect-crt-shader_t92023%3C/p%3E%3Cp%253EA newest version is included in the zip. Game works perfectly fine without it, just remove it from the effects. The intro-sound is unfortunately not included - I don't have the rights to distribute it. Other sounds included and can be used in commercial games.</p>

    Use this topic to leave comments, ask questions and talk about Shooty Space

  • Cool stuff. Good luck!

  • Nice polish for your first game, thumbs up!

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  • Thanks. Yes, we have a site and twitter account. We're currently looking into our options with porting the game to mobiles or (less likely) consoles.

    Ok, thanks! How much memory does your game use atm? Mobile porting could turn out challenging with textures of that size. There are a few workarounds...

  • Wow, this seems really unique. Great job and congrats for the success!

    Do you have a website/twitter/Facebook I could follow?

  • Belated, but I wanted to say congrats on a great launch on iOS.

    Keep it up!

    Thanks, much appreciated!

  • Hello! An update just went live: https://appsto.re/fi/J_8i9.i

    12 new levels, Game Center achievements and some more polish.

  • The quick answer is no, but a simple plugin or addon can save you hours/days of work so they are worth looking into.

  • Darth, I hope to release it in December, before xmas. Still have lots of polishing and bug-kill to do, then final balancing etc. Not that much time left til the deadline!

    Yay, great news! Good luck with the final push, man. You can do it!

  • In order for it to be worth it, it would need a lot of software, but it doesn't sound like an ecosystem developers would be real comfortable with.

    Ditto.

    Anyways. I'm not really a believer myself at this point, but it'll be interesting to see where this is going - if anywhere.

  • Its got the specs to run C2 games, so there's yer native export.

    Yeah, I mean C2 is THE tool for this computer. I really hope this does not become another OUYA.

    Also, 20 dollars per month seems quite a lot.

  • Okay, so this seems quite interesting: http://www.solu.co/

    They just launched their Kickstarter yesterday: https://www.kickstarter.com/projects/67 ... -computing and it is doing nicely.

    I read some more about this and it seems they are using HTML5 to run their apps. Whoa!

    What do you guys think?

  • thanks a ton! I know it's kinda laggy on the starts screen but I'm not quite sure what I could do to prevent that, I'd rather show users that something is happening than take of that animation at the start and show them nothing.

    Yeah, it was not bad. Only a small hiccup. Also I think I only noticed it because I am a fellow dev working with the same tool.

    Have you considered a simple fade in? That could solve the issue as it seems to happen only when the layout starts.

  • Hey, that was a nice little game! I just gave you a review on the Finnish store. I know from personal experience every 5-star counts.

    I liked the fact that there was no timer, it made the pace of the game super relaxing.

    The start of the game was a bit janky, the title glitched a bit (nothing serious) but I have had similar experiences when exporting with Cordova. The gameplay itself was smooth. I played the game on iPhone 6.

    Like I said in my review, a bit more polish and this would be a gem! Great job.