rinesjoseph's Forum Posts

  • Hello I am Joseph Rines Gaskin from Gaskin Design Studios.

    Join Gaskin Design Studios in creating the start of the Nephilim game series. I am looking for a team of game designers who can finish my game project to given specifications. I am looking for the total package, I need you/your team to be able implement in-game transactions, I need you/team to be able to fixed bugs that would arise from using physics and different animation frames, level creation/generation (HUGE ONE) to name a few.

    Thing I need to know:

    please provide a portfolio (if you have one)

    information about your team members (how many there are, specialties, experience)

    price to complete project.

    information you need to know:

    I want to have a MVP by April 1st 2021.

    I am working on Construct 2,

    I have a good amount of the assets needed already,

    I have some core mechanics already designed and implemented,

    I am a programmer and have been working with construct 2 for years so I can help with debugging,

    This game is going on both the Android and Apple market

    My contact information is GaskinRinesJosephcut@gmail.com reply to me their or here. I will make my decision December 30th

    THIS IS A PAID GIG

  • Solution:

    So I figured out my problem. I wasn't adding the previous string to itself (ROOKIE MISTAKE!!) So anybody who's looking for a way to build a string from stored inputs this is the expression you need..

    you could also replace loopindex with nameOfArray.CurX(or whatever Axis your trying to loop through)

    :D Happy coding ya!!!

    P.S. Make sure the string you what to rebuild is empty initialized as emnpty or is set to be empty before the loop starts

  • Hello Gaskin Design Studios (My user name might say RinesJoseph I'm the same GUY XD ) here and once again I am asking the community for help with a simple problem.

    I am trying to create a function that will loop through an array, take the values from that array and build a string from them.

    So far I got this below

    I'm figure out the right expression that will build the string.

    (TruSize the number of non(-1) values in the array. I want the loop to go from 0 to that value in the array building the string as it goes.)

    I need to be able to do this without hardcoding because I could have a random number of values in the array.

    If you can please help me with any suggestions I'll owe you a favor ;) Thank you Construct 2 community you never let me down yet!!!

    and I'm using Construct 2 not 3 hopefully it doesnt make too much of a difference

  • Hellow everyone I'm trying to post a small prototype of a game to my website on wordpress.

    All my research has turned up is "use dropbox" or use "iframes" neither work.

    I need to embed my prototype because I'm doing a GoFundMe to help fund the project and I feel as though the concept prototype will help my credibility.

    Please help point me in the right direction.

    If you would like to donate the link is here

    gofundme.com/f/warriors-of-old-initial-investment :D

    Please help I appreciate it.

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  • Just to be sure. This will detect the window size of the user's device and return it so i could store it in a variable (height and width respectively).

  • Plinkie is right and you have the right starting idea.

    Keep the bulletSpawner Sprites outside of the screen

    Have bulletSpawner spawn bullet at (dt*bulletTimer) on layer = player.layernumber

    Destroy bullet when bullet.X > (is less than) (-1 *bullet.width)

    --------------------------------------------------------------------------------------------------

    OR you can create all the objects like your bullet in the beginning of the layout

    every (dt*bulletTimer) set bullet.X to [Just outside of the screen] set bullet visible enable bullet behavior

    After bullet.X > -bullet.width set bullet.X to [Just outside the screen] set bullet invisible disable bullet behavior

  • SO I have read all the comments and I have a couple questions

    If I buy this plug in will it turn the computer Into a server that will help games created with Construct 2 or 3 find each other and strengthen the connection? Am I understanding this correctly?

    My second and main question will this help games created using Construct 2 that has been released and published on app stores (like google play and Apple store), connect to each other for multiplayer action?

    Like for example I created a fighting game for mobile devices and I want my users to be able to connect with another user thats is right next to them and fight them. Does this make that scenario possible/give it a better & stronger connection?

  • Hello I am Joseph Rines Gaskin from Gaskin Design Studios and I need a vector artist.

    I am willing to pay and will negotiate the amount of art assets for the price asked for the job. My level on the forum isn't high enough to attached my PDF of what I want done so email me at

    I will need to see a sample of your artwork. Email me a link, images, or GIFs of what you got.

  • Hello Im RinesJoseph some of you might know me from posting in the forums but most likely you dont lol. but anyway down to business.

    I am developing a mobile game based off the native american story of the rainbow crow. I plan on using this game to help raise awareness of the keystone pipeline protest and to get people to donate to the cause. I also want to use this game to bring attention back to the Flint Michigan water crisis, They still dont have clean drinking water. So the plan is to make the game, have it be a free download, then ask the users to donate money to the individual causes.

    in order to make this happen I need artist to help me. I need the main character Rainbow Raven (changed to the name because raven flows better than crow). Below are some style concepts i am hoping can be produced. I don't want people to copy the artwork, just this is the style i am going for. I need a several animations also.

    If you are interested please let me know by PM or better yet my email:

    The first style im looking for.

    This style would be super perfect, but you have to click on the link so it can take you to the image.

    https://www.dreamstime.com/stock-illustration-abstract-colorful-bird-flying-dark-background-image60050676

    Again Im not looking for a copy of these images I'm liking the style.

  • Ok good glad you figured it out.

  • This is weird, when you add the touch behavior to your project it automatically recognizes touches. If you upload a screenshot of the event sheet that handles touch controls i might be able to see the problem.

    Also if you want multi-touch one trick is to use the Nth touch events associated with the touch behavior

    Touch 0 = the first finger touching the screen

    touch 1 = two fingers touching the screen.

    Hope that helps a little

  • Ok I want to create a mobile game and when it hits the store offer more levels more a price. Kind of like destiny is doing with their game.

    I never did it before and I don't want to design myself into a corner so im hoping to get some input from people who have done it.

    Basically how do I design my game to where if I release a free download and offer purchase able add-ons and not destroy the game or saved file?

    Thank you in advance.

  • Hey I know I'm years late but could you go into detail how you would pass the UID into a function and have it pick the right instance. I'm having the same problem, I tried doing what you said TiAm but it didnt work, so i must be doing it wrong. Please help

  • so what your saying is (if i want to add more than 2 sliders) I should have them all be "fake" and a player touches (im making a mobile game) one of the sliders on the screen make that the "real" slider and have the fake sliders equal the real slider...THAT'S FUCKING GENIUS!!

    THANK YOU 99Instances2Go

  • I know people usually want the opposite, but i'm doing my UI a little differently, using a custom made slider. I want to be able to have more than one slider on the screen, for the player's convenience. I created my slider, placed it in a family so all the parts spawn together, at the start of the layout i arranged them the way i wanted. It works! but when i add another slider to the mix the second slider "breaks".

    The family still works and it constructs the same but when i slide the "main" (first) slider the second slider doesnt follow? How can i make them follow the same rules?

    And I like to thank everybody that ever has responded to one of my posts in the past. I'm a new game developer and i just got my associates, and i'm trying to build a game studio from scratch. I want to thank you developers because i'm always asking question lol. thank you