I found a solution to my problem and if anybody needs help with this here is what I did to fix my problem.
The Problem: I wanted my enemies to go in the direction of player at all times. The problem with the bullet behavior is that if I set the angle of motion it effects all the of the spawned enemies of the same name. (if I spawn the samurai and set its angle of motion to 180, all the samurai went at the motion) This isn't converging on the enemy because they are spawn on both sides
Solution: It seems so simple now. What I found out is that if you make an event that with the enemy class you want to target, and you select "is clockwise from" in the angle section. (Focus on making the enemy/sprite you want to go left cause by default the bullet behavior sends a sprite right)
Depending on your game this part might be a little different but, when it asks for an angle input the MAIN CHARACTERS OF YOUR GAME X position. This part distinguishes what enemy you are talking about. (Which enemies are clockwise from player.x? ok them, now what do we do)
lastly you have to make sure your only affecting the enemies on that side by adding a condition. the condition I used compare the X coordinates of the enemies and the player. With construct 2 the X coordinate increases from left to right, AND i want to target the enemies are the right of the player, SO if the enemies X is Greater than the player's X, THEN set the bullet motion angle to 180 degrees.
* only bug i found with this approach is that the enemies that are coming at the enemy from the left, will double back when their X becomes greater than the players X, which kind of looks silly, but if I "Fix" it will yo-yo the other's back also so I'm leaving it and design around it. IF you guys think of a way to fix it then go ahead