rinesjoseph's Forum Posts

  • I didnt think of that possibility. great insight I went with the bullet behavior and got it to work to my liking for the dive kick. I'm going to try what you suggested with the jumping uppercut

  • Yeah an i was just saying the akuma dive kick as a reference. I'm not actually using Akuma just a kick like his for a platformer game.

    The hardest part of game design is finding a team my friend welcome to the struggle.

  • Last questions:

    it says single uses license does that mean that I will only be permitted to use this theme for one game or as many as i want? and as far as credit goes would i say Composed by "Your name"?

  • Im going to try it i didnt think of using a bullet behavior because the character was the main character, but this is why I came to the forum THINKING OUTSIDE THE BOX!!!! I have one question. How would i do the uppercut tho? Im guessing i would set it to a small angle and stop it after a certain distance is reached?

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  • Hey I'm making a platform action game and I want my character to be able to do a diving kick inspired by Akuma from the street fighter series. My brain stumped and my asking you .

    I'm using the platform behavior and I want the character to come down at a 45 degree angle. (I'll sweek it later) I just need some guidance on manipulating the vector X and Y and im hoping you can help me with that.

    Thank you

    p.s. Im also trying to do the rising uppercut, what i have it ok but it breaks easy, and its small adjustment. on the double jump i made an action that moved the player's vector X + 500 and it barely moves, and their is no arc. please help. By helping me learn how to control the vector X and Y in the platform behavior you'll be helping me kill two birds with one stone.

  • Thank you MadSpy Question is answered. I found out all i needed to know. Thank you

  • Hey I'm currently making a game that i intend to publish on the Wii U as i was going to add the plugin to the project, (like Google Play and Facebook) I realized that a Wii U plugin isnt their. Im wondering how do i get the plugin? Do i have to have a Nintendo developer license first? I need some guidance.

    I already know the process of applying for a developers license for Nintendo I did my research on all of that, I'm just wondering is their a plugin for the WiiU? and if their is do i get it from Nintendo or Scirra

    Thank you

  • I was listening to the demo and there was this very retro beep every couple seconds. Is that so people wont steal your music, or is that part of the actual song?

  • Carbincopy Thank you so much. I'm glad you commented on this forum because i was thinking about this process all wrong. I'll keep you updated in the WIP folder. once I figure out a name for the project, Ill post the name here and talk about it in the WIP. Thank you so much

  • Carbincopy thank you. this is a big help. I cant wait to start implementing this. Ill keep you updated on the project. ( I guess in the WIP folder in the forum). Thank you so much

  • Thank you HRA for the link that was very kind of you to help out like that.

    Carbincopy wow this is genius. I thought they were all different layouts but I didnt even think of doing this. Doing this way would allow me more flexibility with less loading (because i assume it take a lot more to load a whole layout).

    So i have a question, doing it this way does it load the whole layout and only render what the player sees? or its it in like a limbo, were parts of the layout loads as the player moves and unloads?

    The only reason i'm asking is because I want to make a semi-large mobile game and i know the processors on mobile devices cant handle alot at once.

  • Hey carbincopy I tryied looking for your game but there isnt a search bar in the arcade (for some strange reason) if you could provide a link that would be very helpful

  • Ok i might have been wrong which would explain thing. Im going to check your demo out now

  • I have a small story, I was watching Pokemon Diamond hacks when the hacker talked about how the Pokemon game preload and unloads areas when you walk into a new town by using triggers on the "ground" I was wondering if that is possible in construct 2?

    Which event would allow me to load another layout while I am in game, but not go straight to it until the player reaches a certain point?

    I will post a link below to the I'm talking about. (if Scirra lets me)

    Subscribe to Construct videos now

    please help thank you

  • Thank you I understand tokenat and it work, and i figured out the problem. The problem was i didn't initialize the array properly. After reading your post and initialize the array everything worked without a problem.

    NOTE TO NOOBS When you create your array and you only want to use a 1-D array, you still need to have 1 in the Y and Z...or at least the 1 in the Y