Rich's Forum Posts

  • Done .

  • This is a neat example.

    I've given some thought to ranking; I think it's probably easier if it's builtin, and there is a condition such as:

    'Hand is stronger than Other Hand', whereby the two hands can be entered using array parameters, like so:

    { 1, 2 }, { 33, 34} would be two hands, where the numbers were the card number in the deck.

    There would have to be some options, such as 'ace is low', etc, but I think it'd work out pretty well.

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  • I added you already, does it not work?

  • That did it . Changed you to an editor.

  • I added you Border, but I can't find you Shviller.. maybe there's another step at the wiki you have to do, not sure.

  • I'd say it really depends on what you're going to use the PC for.

    Normal useage or light gaming and 2x512 will prove to be faster. 256mb more RAM won't provide much extra under strain, so I'd really go for the dual config.

  • I did a little research when I built my PC a while ago, and dual sticks is faster than single sticks, definitely.

    They have to be the same size and speed though (I think different speeded ones would run at the slowest speed).

    Not 100% on that though.

  • I really like dkdoom's mockup A, I think that's the best look so far .

  • Hey that's handy, I'd forgotten I added some of these.

    Looks from that like the Picture Editor in particular needs many more shortcuts, David .

  • Instances of objects are 'picked' automatically by the conditions you have in events, if that makes sense.

    If you had a condition saying:

    Private variable 'health' of enemy is equal to 100, then any actions would only run on enemies with health of 100.

    If you have an event which says:

    Hero collides with crystal

    Then the only crystal that should be picked is the one involved in the collision. Could you post your .cap file or a screenshot of the event so we can see how it's set up? It's quite possibly an error in the event.

  • In the day and age of the online world I can't see how it'd be particularly useful, though there are obviously situations where people don't have internet access, so it isn't completely outdated to have an offline help file.

    It's a lot of work, however, and as stainsor pointed out it'd be out of date alot, whereas a wiki is very easily editable and maintained by several people.

    Probably after 1.0 we'll put together a collection of references and information, when most things are set in stone.

  • There has been a path behavior in development for some time, but by David, so I can't comment personally on how far along it is.

    However it does have curved paths and such, and I'd guess that adding optional/random paths wouldn't be too hard.

    It'll be done by 1.0, I'd imagine .

  • Yes, the latest version added positional sounds .

  • Sounds logical, I was planning to do some additions to the Animator soon, such as these:

    • copy/paste animations/angles
    • add several angles at the same time
    • import gif files
    • create a new angle per 'x' frames when importing

    I'll see if I can get them done this weekend.

  • Just asking David to have a look at this now.