Rich's Forum Posts

  • Will try add this for a build in the new future .

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  • Definitely. Completed games are the one thing which grab people's attention .

  • Tags should work fine, but as you said they won't if you use a separate object.

    Is there a particular reason why you do use a detector? We're thinking of adding a 'test collision at X/Y in advance' to remove the need for them..

  • Sounds like DEP to me.. what operating system?

  • It's technically possible to turn our runtime into an Active-X, and without too much effort, but the better option if we ever come to it is probably to export to Java, Flash, Silverlight, or any other web format which is well established.

  • Hi and welcome to the forum!

    Don't forget there's a whole wiki of information and tutorials if you get stuck, but hopefully you'll find it fun and easy to learn all about Construct .

    Rich

  • Yeah, perhaps rulers may be useful for some situations (like in DTP programs) but there's no immediate need that I can see .

    If you want to help right now, probably the best things to do are either to write tutorials or to develop plugins with the C++ SDK.

  • Aah, I get a runtime out of memory error.. I'm guessing there's a memory leak in here somewhere, will post it on the tracker..

  • How strange! Guess something got muddled up or not installed.

  • Hey and welcome .

  • I'm not sure exactly what the protocol is for making a web browser plugin.. probably not too difficult but a big enough job to wait a while..

  • Welcome to the forum! Glad you're enjoying Construct.

    1) Multiplayer plug-in. - Add multiplayer functions and easy tools for beginners (add a chat as well {in game}).

    This is something we're working on and that will be available before the 1.0 release .

    2) Xbox and Mac Plug-in-people could save their work to Mac and Xbox.

    This is very unlikely to happen anywhere in the near future, though there are a few interested developers who may help with this if we decide to pursue cross-platform capabilities.

    3) Make on the layer box (the start position) some "tables" that can show the developers what coordination is the sprite on and etc..

    I don't fully understand this, perhaps a mockup would help?

    4) Maybe make a sprite and graphic tool.

    There is a full picture editor (albeit not to the level of Photoshop, etc) in Construct, if this is what you meant?

    And if I could help the development team i would be happy!

    I know Abit of:

    VB,C#,DOS,python,PHP,HTML etc.

    And at graphics:

    photoshop,abit flash.

    We're always looking for as much help as possible, though all our code is in C++, so any effort would be best focused there.

    6) And I have a idea that you could make a data base of sprites the team and people made for the engine and then people would have more resources.(I�d love to help).

    This is a really great idea; we've had several posts in the past containing free resources, and doubtless there's many on the internet. It'd be great if someone collected them and made an easily browseable resource center .

  • Hi and welcome to the forums!

    I'm going to respond to the post in feature requests, which is more suitably located, and lock this one.

    Rich

  • Done.

  • At least it's now fixed .. how strange.