Rich's Forum Posts

  • Ah, you appear to be missing the ability to include event sheets in others.

    Right click in the event sheet editor and select 'include'. You can add as many event sheets as you want which aren't tied to any layout, and include them wherever you want.

  • It's commonly requested but it's something we don't really want to do.

    However, copy/pasting event sheets would go some way to alleviate the issue, and post 1.0 we have plans to split layouts/event sheets into their own files, so such behaviors could be passed around in small files and then copied in.

  • We haven't really discussed publicly what we'll personally be doing with Construct post 1.0.

    Here's our brief plan, in order of what we'll be doing first:

    • Full rewrite of the IDE and Runtime, using Visual Studio 2008
    • Create new project files, create clean header files. A lot of code can obviously be reused, but equally we'd like to change some silly things we did.
    • Use the new MFC UI classes and remove our current library. Microsoft have brought out a set of UI components (Ribbon, property grid, UI) which is slightly better than ours, and we'd like to remove the non open-source components we use.
    • Implement a Direct-X Event Sheet Editor as we go.
    • Do a plugin translation system.
    • Use Unicode so many other languages can be translated to.
    • Pick up the SDL display class a previous user wrote and implement it with OpenGL, to provide an alternative renderer.
    • Look for people who can port this to other platforms.
  • Yes, that is a problem.. we'll have to look into that soon.

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  • Eee PCs... I see alot of people with these days; I was thinking of getting one, my laptop lasts 20 minutes without a mains connection, and it's a hassle to do any real work at other places (library, group projects, lectures).

    One thing, how good is it performance wise? Can it handle day to day software with no slowdown?

  • Haha, I was kinda hoping that whoever made it - Ashley or David - would do it, but I guess I'll do it instead .

  • The next build has a transparent layout background feature .

  • I am, but I've been working on other things. I'll release the first .cap pretty soon, it's close to how I want it.

  • This sounds great .

  • You can't build the IDE or Runtime without a higher edition of Visual Studio to my knowledge (because it requires MFC); you might want to check out Dreamspark:

    https://www.dreamspark.com/default.aspx

    To see if you can get it for free.

  • Well, all the graphics are saved as .png, so at the end of the day there's not much that can be done (plugins aren't saved in the .cap).

    We could have image data stored externally, but it wouldn't do much to alleviate the issue I wouldn't think.

  • Should work with just:

    Play animation: "Walking" & global('weaponanim')

  • No, only ones involved in the collision.

  • Have a condition which tests for the collision then a destroy action.

  • Actually he upscaled them so he could detail them more.

    They look very good .